SFX

LittLe nigHtmares

Will leave you wanting Maw

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released OUT NOW! Reviewed on PC

Also on Ps4, Xbox One Publisher Bandai Namco

videogame Following in the footsteps of puzzle-platformer

Inside, Little Nightmares tasks you with leading a hapless child through an overwhelmi­ngly bleak and sinister world. Much of your time is spent manoeuvrin­g around the eerily dark, abandoned rooms of the Maw – a hellish vessel filled with all manner of strange and unsavoury people.

The game is divided into chapters, each of which focuses on a different section of the ship. Navigating its rooms takes a clever blend of puzzling and platformin­g: the young protagonis­t, Six, can push and pull objects, climb, sprint and illuminate her surroundin­gs using her handy lighter. Solutions to puzzles vary from simple options, like moving a chair to reach an electrical box, to more inventive methods, such as crafting a string of sausages to fashion a makeshift rope.

While the puzzles are inventive, they are never overly perplexing. The straightfo­rward nature of the gameplay also does little to expand the short runtime. Nonetheles­s, there’s a definite emphasis on quality over quantity, making for a well-crafted, intense experience.

While enemy numbers are relatively low, the foes that Six encounters are memorable. Take, the Janitor. This blind, long-armed, creepily grinning fellow can’t see you, but he can hear and smell you. Then there’s the Chef – the melted marshmallo­w man with respirator­y problems.

The cat-and-mouse dynamic of enemy encounters injects the game with some spectacula­rly hair-raising sections. Hiding in boxes or under tables is genuinely unnerving and, at times, is followed by a thrilling chase sequence where you desperatel­y dash for a small opening.

With its grim and haunting atmosphere, creative mechanics and standout enemy encounters,

Little Nightmares is an exciting take on the puzzle-platformin­g genre. While there are similar games, the acute feeling of vulnerabil­ity is more pronounced here thanks to the emphasis on building tension. Despite looking like a nightmare this game is the stuff of dreams. Anne-Marie Coyle

The Tarsier Studio team’s influences included Roald Dahl, videogame series Clock Tower and Japanese mythology.

 ??  ?? “No, Grandma, I told you I don’t want any Horlicks tonight!”
“No, Grandma, I told you I don’t want any Horlicks tonight!”

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