SFX

DRINKING GAME

Knock back a beverage of your choice every time...

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The sinister Bent-Neck Lady turns up. Or a floating fella in a hat, carrying a cane.

Someone tries to open the door to the impenetrab­le Red Room.

The psychicall­y gifted Theo puts on or takes off her gloves.

We revisit an event, but see it from a different perspectiv­e.

Someone uses the Jackson line “in the dark, in the night”.

Something we initially thought was a ghost turns out not to be after all.

A mysterious suited man raises a glass to Shirley.

 ??  ??

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