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PSYCHONAUT­S 2

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RELEASED OUT NOW! Format PC

Also on Playstatio­n 4, Xbox One,

Xbox Series S|X

Publisher Xbox Game Studios

If Pixar made Inception it might resemble this kaleidosco­pic 3D platformer, an extremely belated sequel to an original Pc/xbox game. As one of the titular agents, you project into troubled minds to heal their hosts. But it’s less tip-toeing around mother issues as it is trampolini­ng across landscapes born of personal trauma. An isolated pensioner’s brain is an archipelag­o of lonely islands, say, while another with abandonmen­t issues needs coaxing through a cooperativ­e cooking show.

What was already a great idea in 2005’s Psychonaut­s really soars here. Literally so, thanks to tighter acrobatics, but also in harnessing newer tech to put bigger ideas on screen. This is a game that starts with a Mission: Impossible con being infected by a dental fixation, and only gets wilder from there. By the end you’ve escaped floods knitted from human hair and explored a bacterial metropolis inside a bowling shoe. Ice world, jungle world and fire world this is not.

The focus on grand interior trips, and the characters that host them, does mean that a fun new cast of trainee Psychonaut­s get slightly sidelined after the first act. And a scarcity of combat encounters means the upgrade system doesn’t properly stretch its legs. But these are minor complaints about a rare example of a game that’ll get inside your head and stay there. Matthew Castle

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