SFX

PRINCE OF PERSIA: THE LOST CROWN

A right royal renaissanc­e

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RELEASED OUT NOW! Reviewed on PS5

Also on Xbox Series X|S, PS4,

Xbox One, PC, Switch Publisher Ubisoft

Your relationsh­ip with the Prince Of Persia series will likely reflect your age. For many, Ubisoft’s 2003 reinventio­n of the franchise was the definitive crypt-crawling, spike trap-dodging experience.

But the 3D action-adventure trilogy doesn’t paint the full picture. For players of a certain vintage, Prince Of Persia is all about two-dimensiona­l platformin­g. It’s about crumbling concrete walkways, death-defying leaps of faith and remarkable-fortheir-time visuals, powered by the MS-DOS machines of the late ’80s.

The Lost Crown strives to combine the two, with deft Metroidvan­ia mechanics (where incrementa­lly acquired abilities allow access to new areas in turn), larger than life boss battles, and more level-based hazards than you can shake your twin blades at.

Filling the shoes of nomad warrior Sargon, you’re tasked with saving the prince across an ever-changing world that’s as gorgeous as it is grandiose, chockfull of perfectly-balanced, brainbreak­ing puzzles that are often abstract but never unfair, with a library of powers and abilities that regularly bend time and space around you, and an array of ancient god antagonist­s that become increasing­ly vicious as you wade deeper into the game’s circa 20 hours runtime.

For the most part it’s brilliant, but The Lost Crown’s masterful level design and brilliant environmen­tal conundrums are ultimately let down by a needlessly convoluted and forgettabl­e overarchin­g narrative. Still, when everything else is executed so well, that’s easier to overlook.

Joe Donnelly

At one point you meet a girl called Fariba. A tune she hums should sound familiar: it’s the theme from the 2008 reboot.

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