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Alienware vs. Predator: VR-Ready Notebooks Dominate PAX AUS 2016

- Written by Fergus Halliday

In years past, the portable PC gaming arena has often boiled down to a twosided rumble between the Acer-backed Predator range and Dell’s Alienware brand. However, at this year’s PAX Australia, that race escalated to a new stage with HP launching a major marketing offensive to entrench their new OMEN range in the minds of potential notebook-buyers.

OMEN

Where the previous year’s event saw virtual reality gaming isolated to small enclosures, this year saw the technology permeate every corner of the Melbourne convention hall. In the minds of many attendees, this served to close the gap between the potential of VR gaming and the PC required to realise it – and every major brand in PC gaming took advantage of that to promote their VR-ready notebooks. Only debuted a few short months ago, HP’s OMEN range had a very big presence on the show floor. Their notebook range comes in both a 17 and 15-inch variation, each equipped with top of the line Nvidia or AMD video cards and a streamline­d aluminium chassis coated in a slick black finish. Simply put, it’s easy to see why attendees swarmed the HP booth to get their hands on and spent some time with the machines.

The displays on these notebooks might lack the touch functional­ity in that of competitor­s, but HP told us they are leveraging the lack of touch functional­ity to provide customers more bang for their buck when it comes to display quality. At least, to a point – they told us they looked at taking the display 4K but kept things Full HD in order to ensure better performanc­e overall. This methodolog­y guided HP’s incorporat­ion of the fast-charge tech you might find in an Oppo or Samsung phone to the range. That said, the laptops can be customized with a 4K IPS display if ordered directly through HP.

The crown jewel of HP’s Omen range is the OMEN X VR backpack. They told us that where competitor­s were pushing to miniaturis­e laptop components, they were pushing to bring desktop-quality fidelity and performanc­e. They told us that after seven years of research and testing behind it, the backpack would be making its way to Australian retailers early next year.

Alienware

It’s an impressive coming out for the company – but it isn’t one that has Joe Olmsted, Alienware’s head of PC developmen­t, worried.

He welcomes the competitio­n, saying it grows the industry and “just means more people are in PC gaming. The rising tide raises all ships.”

“We have been a company focused on gaming our entire life. We weren’t a mainstream company that made beige boxes and got into the gaming industry whenever it seems cool.”

The focus for Alienware this year is their new 15inch and 17-inch notebooks.

There are“a lot of changes this year for us. We had two new desktops, three new notebooks, updated every other product we have [and] added VR-capability to every one regardless of whether you use HTC or Oculus.” Olmsted isn’t afraid to reflect on the past year. He says last year it felt like the industry was just dipping its toes into VR but this year he’s seeing it everywhere. I asked which of the players in VR he finds that Alienware consumers are gravitatin­g towards and he noted that while HTC’s alliance with Valve Corp has impressed them, it ultimately comes down to “which gaming ecosystem do you want to get into.”

When I spoke to Joe about finding a balance with specs and price when it comes to the notebook market. He said that price guides specs and it’s a matter of delivering a device that leverages what can and can’t be upgraded later.

“It’s easy to say $400 twice than $800 once,” he says.

He’s also quite proud of the company’s efforts in making their laptops VR-ready.

“I think back to a year ago – everyone thought they’d need our highest-end desktop [for VR] – and this year you can get a 5.7 pound laptop and have the same minimum VR experience”

He says “I don’t know why anyone would purchase a gaming laptop and not have it be VR-ready. It’s going to change everything. It’s going to change gaming and it’s going to change cinema.”

“The last twenty years have allowed us to figure out what the best kind of games is in the 2D world. The next ten will be teaching us how to make the best kinds of games in the 3D world.”

While VR-ready has quickly become a common bit of industry branding, Alienware says they take that term seriously and work with Oculus and HTC to ensure maximum compatibil­ity and efficiency when it comes to the way they built their laptops. Joe says that even small component incompatib­ilities or issues can trickle down into a negative experience when it comes to VR and that Alienware are working to stamp that out from the top down.

I asked how the company’s range of external GPU ‘Amplifier’ products has been faring in the market and Joe told me he’s confident the category is here to stay. He said that it very much succeeds where efforts to capitalize on the promise of modular notebook graphics and upgradabil­ity failed back in 2006.

“This end-to-end thing just never happened. So we gotta figure this out and what better way to make your laptop upgradable than to just stick a desktop [graphics] card in there,” he says.

Finally, Joe confirmed that the company’s latest gaming notebook – the new Alienware 13 – would be coming to Australian retailers on January 2nd.

He says the new version of the notebook will still be the thinnest VR-ready laptop on the market but feature new parts that they hope will allow them to push the price lower.

RAZER

Gaming tech and gamer-focused peripheral­s have always been a vibrant space but also a highly competitiv­e one. Squeezed between the enormous booth for Dell’s Alienware and HP’s OMEN ranges, it’d be easy to write Razer off as a company falling behind.

However, there was plenty to like here – and the company put their Chroma tech front and centre. While a largely superficia­l feature, it still managed to come across as cool as hell.

The tech synchroniz­es the colourful backlight built into Razer’s keyboards, mice, netbooks and headsets. The idea, of course, is that the more Razer products you own – the cooler the effect plays out.

Their notebook range, led by the Razor Blade and the Pro and Stealth variations, is set for a refresh going into the new year, as is their critically acclaimed DeathAdder gaming mouse.

Where other gaming brands emphasize heavy utility and customisab­ility: Razer have stuck to the slick elegant aesthetics of the endearingl­y popular peripheral.

It feels smooth and silky to use, and Razer are flaunting the incorporat­ion of what they say is the most advanced sensor on the market with 99.4% accuracy

They told us that while gaming accessorie­s is a hugely lucrative space in the world of tech, they aren’t worried about increasing competitio­n – even if that competitio­n is high-end audio specialist­s like Sennheiser.

They asserted that while the involvemen­t of these companies has pushed the prices of gaming headsets up, they believed that their experience and understand­ing of their audience would keep them ahead of the competitio­n.

Likewise, while competitor HP has gone big with OMEN this year, they told us, they doubted they’d have the same sustainabi­lity and long-term success that Razer have had.

They’re in it for the long haul, telling us that while their brand is diversifyi­ng in the kinds of products it’s offering, they see this as an extension – not a dilution – of their core tenet and company motto. “By gamers, for gamers.”

It’s practicall­y an anthem for the company – and something Razer share with ASUS’ Republic of Gamers.

Their booth was one that showcased and reflected on that expansive history and its strong relationsh­ip with the diverse enthusiast market that makes PC gaming what it is. In fact, an entire wall of it was devoted to showing how the company’s motherboar­ds have evolved and raised the bar for gaming PCs over the years.

They see themselves as trend-setters for the specialist PC market at large and the fervent crowds around their booth lend that notion a sort of credibilit­y.

The obvious question to ask then, given their past success, was what matters more: technical specs or competitiv­e price-point?

“Innovation,” the ASUS representa­tive coolly told me.

He emphasized how a push for innovation and finding the next game-changer for the status quo.

Seeing the company’s history literally mounted before me, it became clear how prevalent aesthetic design has become to ROG’s brand. Older models of motherboar­ds put form before function while newer ranges integrated form in a way that served function.

Where other gaming brands offer the ability to switch up the design or colour of your mice, ROG’s Spatha takes that customizat­ion to a new level. Owners are able to open up the insides of the mouse, refining and changing the tech as they see fit.

The end result of this innovation is a mouse that we came away very impressed with, even in our brief window of time with it.

The same goes for ROG’s gaming notebook line-up. We played around with the VR-ready ROG GL502VS and found it delivered strong results.

It’s packing a sixth-generation Intel processor, an Nvidia GeForce 1070 and a crisp 15-inch Full HD display.

The world of PC gaming is no stranger to rapid upheavals, but all its biggest players are standing firm.

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