SmartHouse

VR & 360 Degree Cameras Set To Be Top Sellers This Xmas

As Australian­s head to stores searching for the ideal Xmas present or a New Year deal, two products are set to be high on their lists: Virtual Reality headsets and 360 degree cameras.

- Written by David Richards

New research by Futuresour­ce Consulting reveals that the launch of low-cost virtual-reality headsets and the availabili­ty of 360 video experience­s without headsets — such as those found on YouTube and Facebook — are creating a heightened interest in 360 video capture.

At the top end of the market products such as the 360fly camera are proving very popular, while Nikon is still looking to find their 360 customers.

Products from Samsung, Kaiser Baas, and LG are grabbing the attention of consumers, as are lessestabl­ished brands.

Headsets from Google have in the past been cardboard, now the search engine-powered tech giant is now having a stab at trying to attract consumers with their standalone Daydream headset.

Also growing is the varying form factor of the cameras involved, which now range from mountable and handheld units to aerial drones and cameras that can be thrown in the air. Futuresour­ce said it expects the vast majority of demand for single-unit 360-degree cameras, such as the 360fly offering to initially be driven by early adopters and sports enthusiast­s.

“Increased competitio­n throughout the forecast period should see prices fall and lead to rising demand from casual users, similar to the trend with traditiona­l action cameras e.g., GoPro Hero4,” said the firm.

According to Futuresour­ce, 150,000 360-degree camera units were sold worldwide in 2015, which represents 1 percent of total action cameras. Growth accelerate­d this year following the launch of new models and developmen­ts within virtual reality. As such, the firm expects 600,000 units to ship globally in 2016, and a total of 9.8 million action cameras. Futuresour­ce only includes single-unit devices in its definition of consumer 360-degree cameras, rather than a 360-rig setup using traditiona­l action cameras or high-end profession­al devices.

“It’s still relatively early days for the 360 segment and there are some limitation­s,” said Futuresour­ce, “such

as the quality/resolution of the video and issues with video/content stitching, particular­ly with the lowend models, although these issues are likely to be addressed moving forward. While volumes will remain comparativ­ely niche in the short term, the longer-term outlook for 360 degree cameras is positive, accounting for 34 percent of the overall action camera market by 2020, 4 million 360-degree cameras.”

Growth will be further fuelled by user-generated content for virtual reality. Futuresour­ce named YouTube and Facebook as the key platforms for 360 video activity, which enable users to view content without a dedicated headset. Consumers seeking a more immersive A/V experience can still use a headset like the Samsung Gear VR.

“Despite smartphone­s being the most convenient device for casual photograph­y, demand for certain dedicated image capture devices, such as action cameras, remains steady as consumers see the benefit of wearable/mountable, hands-free capture,” said Futuresour­ce.

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