TechLife Australia

Hellblade: Senua’s Sacrifice

GONNA BE HELL TO PLAY. $45 | PC, PS4 | www.hellblade.com

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CREATED BY A team of just 20 and selfpublis­hed, Ninja Theory was always putting itself in a tricky position with Hellblade. Its intentions were noble: to make a game centred around the still-taboo subject of mental illness. Unfortunat­ely, Ninja Theory was so focused on its novel, in-game portrayal of psychosis that it forgot to build a decent game around it.

Novice actress Melina Juergens turns in an excellent performanc­e as psychotic protagonis­t Senua, who has a truly harrowing time of it. The combinatio­n of Ninja Theory’s mo-cap work and Juergens’ nerve-shredding shrieks makes Suena’s demise feel uncomforta­bly real, and more than justifies the pre-game warning screen — one of the main mechanics is an approximat­ion of what it’s like to suffer audiovisua­l hallucinat­ions. Using 3D binaural sound, mocking whispers swirl back and forth inside the headset almost constantly while you control Senua. Ninja Theory has worked with neuroscien­ce and psychology experts to recreate what it feels like to hear voices, and its implementa­tion, even without a frame of reference, is deeply affecting.

If only the rest of the game could meet that bar. There are, barring a couple of exceptions, only two kinds of puzzle; both are insufferab­le by game’s end. The logic behind them is simple but the execution is anything but. The combat, fluid as it first seems, suffers the same problem. You must work out the controls by yourself, and Hellblade’s way of increasing difficulty is to throw more of the same grunts at you. Die too many times, and the rot in Senua’s arm will reach her head, whereupon it’s game over.

Despite going to great lengths to avoid cliché, even the hallucinat­ions grow tired and schlocky by the second hour. Ultimately, what was intended as a thoughtful depiction of a terrible mental illness has ended up casting it as something of an asset: a helpful superpower that can give you the strength to soldier on, so long as you can put up with the odd breakdown here and there. That, we suspect, was not what Ninja Theory intended, and it’s certainly not what we had hoped for.

 ??  ?? Focus in on runestones dotted around the environmen­t.
Focus in on runestones dotted around the environmen­t.
 ??  ?? The end boss is the ultimate form of its poor combat.
The end boss is the ultimate form of its poor combat.
 ??  ??

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