TechLife Australia

Black the Fall

THE NIGHT IS DARK AND FULL OF TERRORS. $22.95 | PC, PS4, XO | www.blackthefa­ll.com

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SAND SAILOR’S CINEMATIC platformer Black The Fall is a dystopian fantasy loosely modelled on firsthand experience of the Soviet occupation of Romania, in which the mechanisms of escape are also the mechanisms of tyranny. As a fugitive machinist heading for the border, you’ll use a laser pointer both to trigger objects and to command other workers, stooped and shrunken souls pierced by radio antennae — ushering them toward switches you can’t reach with managerial brusquenes­s. At other times, you’ll treat your fellow downtrodde­n merely as camouflage.

Black inherits Limbo’s developer’s taste for trial and error, with pitfalls that leap out at you sadistical­ly from pitch blackness, and stealth sections that punish detection with immediate death (thankfully, checkpoint­ing is extremely generous). Nonetheles­s, this is both a sturdy genre piece and a poignant, adroit excavation of a torrid period, blending raw sci-fi theatrics with an array of delicate, naturalist­ic details.

Like Inside, Black the Fall pitches austere mechanics — running, jumping and climbing on a 2D plane — against a 3D backdrop of harrowing immensity and mystery, where each turn of the on-rails camera unearths another ominous artefact or prospect. Intriguing­ly, your robot-dog ally is able to forage in three dimensions, circling you attentivel­y as you trot from left to right.

The puzzles don’t always enthral. There’s reasonable variety, but that, coupled with the modest four-hour runtime, also means that certain promising concepts are discarded before they’ve had a chance to mature.

While the pacing is elegant, there’s a detached quality to Black, a sense of hurrying through scenes of depravity and decay rather than catalysing a narrative. Players hoping for more of a psychologi­cal and literary trajectory might want to investigat­e Tarsier’s Little Nightmares. But you could make the case that this is more honest — a bleak meditation on the idea that the most one can do in such difficult times is to keep your head down, and keep moving.

 ??  ?? This is a game that’s half in love with its own desolation.
This is a game that’s half in love with its own desolation.
 ??  ?? A busy worker is also an invisible worker.
A busy worker is also an invisible worker.
 ??  ??

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