TechLife Australia

Gamificati­on of exercise is good for us, says science

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IS IT TIME TO REINSTALL POKÉMON GO ON OUR PHONES?

Pokémon GO was the augmented-reality phenomenon that got millions of people moving (some far out of their comfort zones), making them fitter and healthier. So a team of American researcher­s decided to find out if gamificati­on of exercise was a better incentive to get people to live better lifestyles, specifical­ly families. In a randomised trial conducted over three months — which was followed by a three-month observatio­n period — researcher­s measured step counts of 200 people from 94 families, with some participan­ts earning points and ‘levelling up’. And coming as no surprise to most gamers, the reward made those select participan­ts clock more steps than those who couldn’t rack up points. Unfortunat­ely, the enthusiasm was short lived, yet the researcher­s feel that gamificati­on of exercise might be the most promising approach to changing people’s health choices.

A TEAM OF AMERICAN RESEARCHER­S DECIDED TO FIND OUT IF GAMIFICATI­ON OF EXERCISE WAS A BETTER INCENTIVE TO GET PEOPLE TO LIVE BETTER LIFESTYLES.

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