TechLife Australia

FIVE TITLES TO START WITH

THE WORLD OF INTERACTIV­E FICTION IS A BIG ONE, SO HERE ARE FIVE TITLES TO GET YOU STARTED:

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ZORK iplayif.com/?story=http://www.ifarchive.org/ if-archive/games/zcode/zdungeon.z5

The most famous of all of the text adventure games, it’s the one that most people know and reference when talking about IF. Thanks to a promotiona­l push by Activision for a newer Zork game a few years back, Zorks 1 through 3 are in the public domain. For those who never experience­d it, Zork is a fantasy game that takes you through a dungeon where the goal is to find as many treasures as possible. OK, that descriptio­n doesn’t really do justice to its awesome weirdness and offbeat humour — you just have to try it for yourself.

THE DREAMHOLD eblong.com/zarf/zweb/dreamhold

A fantasy story that’s perfect for beginners,

The Dreamhold is one of the IF stories most recommende­d by experience­d IF gamers. It actually has tips and help systems if you get stuck, and the story is one of the most compelling and well written we’ve seen.

NAMELESS QUEST iplayif.com/?story=http://ifarchive.org/if-archive/ games/zcode/nameless.z8

A fun Dungeons and Dragons- like experience that doesn’t take itself at all seriously, Nameless

Quest even starts out with a joke about Bulletin Board Systems and goes from there. (It may appear to have crashed when it starts — just keep pressing keys and it will work.)

LOST PIG iplayif.com/?story=http://www.ifarchive.org/ if-archive/games/zcode/LostPig.z8

A lot of interactiv­e fiction comprises of either fantasy or Lovecrafti­an horror stories, but Lost Pig is something a little different. Technicall­y, it’s still fantasy — you play as an orc who has lost his pig — but the weirdness and humour set it apart. It supports all kinds of strange actions and odd verbs, and being a more recent title, it has a more powerful interprete­r than many of the older adventures.

THE PAWN msmemorial.if-legends.org/msa2/msa2.html

OK, this one is mostly for people looking for a nostalgia kick. Magnetic Scrolls’ The Pawn and its sequels were revolution­ary in their day because of the gorgeous graphics that went along with the text. As text adventures, they’re often torturousl­y difficult and punishing, but if you don’t mind that, then there are also plenty of cool moments as well.

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