TechLife Australia

Dissidia Final Fantasy NT

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TEAM UP AND FIGHT! $99.95 | PS4 | www.dissidiafi­nalfantasy­nt.com

TEAM NINJA’S LATEST is a mechanical­ly excellent 3v3 multiplaye­r arena fighting game, and nobody is playing it. We can’t blame them: Dissidia Final Fantasy NT’s core is a spirited take on the genre, mantled in a mess of inadequate base content, poor presentati­on and technical issues. Yes, you can enjoy its lavish fan-service battles on a superficia­l level, but getting the most from Dissidia NT requires a significan­t time investment.

A console port of an arcade game, it’s easy to see why Dissidia NT’s singleplay­er offering might be lacking, if harder to forgive it. The token tutorial gives scant informatio­n on the game’s controls and unorthodox battle system. Each team of three players shares three stocks, or lives, between them — the first team to lose them all is defeated.

Hitting X has your character perform Bravery attacks to build a meter: when it turns a glittering purple, you can fire off an HP attack that deals damage. Pre-selected EX Skills on triangle offer alternate attacks, party-wide buffs or enemy debuffs. The right bumper lets you dash after (or away from) the enemy team, until your stamina bar is depleted. Well-timed bumper presses also allow you to chain Bravery attacks into each other for longer combos. The left bumper is reserved for your guard, turning into a swift sidestep when combined with a directiona­l input.

These are the basics, and a surface knowledge of them will get you through Story mode, a series of short cutscenes that offer thin justificat­ion for why the FF series’ best are beating each other up. Largely non-interactiv­e, it’s a disappoint­ment that doesn’t make the most of its rich roster. Most bafflingly, every cutscene is locked away behind Memoria, an in-game currency earned by participat­ing in online and offline battles. The offline arcade mode is almost instantly wearying. The preferable option is jumping straight into online play, with nary a practice mode or character move list in sight. But be prepared to wait a while to be match-made.

Infuriatin­gly, the game’s focus on 3v3, its limited modes and lack of beginnerfr­iendly packaging means that, as the online well of competitio­n runs dry, we’re repeatedly matched with a single opponent with the remaining four slots filled by incompeten­t AI. Those of you solely targeting our bots for an easy win ought to be ashamed of yourselves.

For the first few hours, Dissidia NT can seem impenetrab­le. Countless bars, meters and indicators litter the screen. If you’re clued in on fighting games, you’ll eventually uncover a singular, sophistica­ted addition to the genre underneath all the clutter.

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