TechLife Australia

State of Decay 2

- [ SHAUN PRESCOTT ]

A COMPLEX AND UNIQUE SURVIVAL SIM WITH A HARD EDGE. $49.95 | PC, XO | www.stateofdec­ay.com WITH NEWS OF the arrival of yet another zombie game, you’d be forgiven for immediatel­y turning away. But wait: State of Decay 2 is probably the best zombie game this generation (and, in my opinion, of all time). Few major console titles dare ask as much from the player as this sequel, both on an emotional and cerebral level, and what results is a survival simulation that feels less like a grindhouse retread and more like a meditative, tense, existentia­l journey.

The format is barely changed from the first State of Decay: choosing from a few survivor archetypes, you’re set loose in a collapsed society, where you’re forced to gather resources and build a pathetic semblance of normality amid the ruins. Early game, you’ll have a small handful of survivors you can take control of in order to bolster your settlement (via some light, but surprising­ly detailed, management elements), clear out zombie hordes, and make contact with other survivor communitie­s.

Survival is key here: each of your characters can die, permanentl­y. Within the first four days of my first playthroug­h, the two chief characters in my settlement had been brutally murdered by an aggressive survivor community, leaving just three. The writing in State of Decay 2 is hardly worth writing home about, rather it’s the emergent elements that matter, and this is a game where each player will inevitably have their own stories to tell.

It’s a survival game in the purest sense: you won’t be punching trees, you won’t be grinding resources to build an axe: you’re keeping people alive in a harsh, aggressive world. Each time you take a character from the settlement into the wastes, there’s a strong sense that anything can happen. But it’s not because the game will kill you at random: careful play, careful considerat­ion and careful planning will hold you in good stead.

You can have real-life friends come along for the ride via online cooperativ­e play, though the functional­ity is limited and you can’t team up for settlement building. Meanwhile, the graphics are improved over its predecesso­r but State of Decay 2 is by no means a pretty game. But what it lacks in triple-A presentati­on it more than makes up for in depth. This is a sandbox in the purest sense. Player agency is the priority, and across three massive maps and a large cast of avatars, there’s a startling abundance of stories and experience­s to be had in State of Decay 2. Turn away from this at your peril.

 ??  ?? It’s not just zombies that are the threat in
State of Decay 2: other humans are arguably more dangerous.
It’s not just zombies that are the threat in State of Decay 2: other humans are arguably more dangerous.

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