TechLife Australia

Pillars of Eternity II: Deadfire

THE CLASSIC ISOMETRIC RPG FINALLY GETS THE SPIT-SHINE IT DESERVES.

- [ DAN GARDINER ]

From US$59.95 | PC | eternity.obsidian.net NOSTALGIA IS A powerful force in today’s entertainm­ent landscape, but even given the sheer abundance of throwback media products on offer, it’s rare to see a revival that can truely match the source material. Pillars of Eternity II is, to its enormous credit, one of those “exceptions that make the rule”. A follow-up to the 2015 original, it’s a game built largely in homage to Baldur’s Gate and the isometric PC RPGs that were popular throughout the 1990s. Pillars II, however, outdoes its predecesso­r in several key areas.

It still gets the basics right. This is a game that’s as much about negotiatin­g your way through conversati­onal conflicts with myriad multicultu­ral fantasy denizens as it is about killing monsters in dungeons. Critically, though, Pillars II rethinks the original’s handful of weaknesses — all in-game dialogue is now fully voice-acted, for one. It’s hard to overstate how much of a difference this seemingly small change makes to the experience as a whole — it dials up the immersion and engagement, and really makes the world come alive. Developer Obsidian has also made some smart snips, like limiting your party to a slightly more manageable five characters, rather than six, and they’ve combined that with a customisab­le and reasonably flexible party AI system that means less stop-starting (and micromanag­ement) while in combat.

The world map has also been overhauled to give players much more freedom — with the setting having moved to the Deadfire Isles (which resembles a sort of colonial-era Caribbean), your home base is now a ship, which you can freely use to sail and explore wherever you like... although there’s no guarantee you’ll be able to handle what you’ll find. All those new ingredient­s add up to a reformulat­ed recipe that, while keeping the core flavours largely unchanged, makes Pillars

II friendlier, more consistent­ly pacy and — for those who like this kind of isometric-RPG dish — an absolutely scrumptiou­s affair. This is a delicious masterwork that equals the best the genre has to offer.

 ??  ?? Even the ogres are drop-dead gorgeous in Deadfire.
Even the ogres are drop-dead gorgeous in Deadfire.
 ??  ?? Sorry, I must have taken a wrong turn… we were just looking for the bathroom.
Sorry, I must have taken a wrong turn… we were just looking for the bathroom.

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