TechLife Australia

Dissembler

A SUBTLE PUZZLE GAME

- [ CRAIG GRANNELL ]

DISSEMBLER IS A MATCH-THREE game with a difference. Instead of presenting you with a wall of gems that’s replenishe­d when you make matches, Dissembler levels are akin to modern art — abstract creations comprising coloured tiles. You still swap two elements to try and match three (or more), but here, matches vanish. The idea is to end up with a blank canvas. At first, this is easy, but Dissembler soon serves up challenges where you end up isolating tiles unless you’re very careful.

This shifts the game more heavily into strategic puzzling territory, and it’s all the better for it. You’ll feel like the smartest person around on figuring out the precise sequence of moves to clear the later levels. One of the best things about this puzzler is that, while there is a degree of challenge, there’s an undo ability that you don’t get penalised for using over and over again. There are a few different modes to play around with but you’ll probably spend most of your time in Puzzles Mode. And even when you’ve finished them all, there’s a Daily Puzzle (six per day, each increasing in difficulty) and Infinite Mode to keep you occupied. Infinite mode actually has two difficulty settings, encouragin­g you to better yourself. It’s had a couple of updates since its initial release, too, which means it’s a lot more streamline­d now than it was at launch.

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