TechLife Australia

Phantom Doctrine

XCOM-ESQUE TACTICS IN A COLD WAR SKIN

- [ SHAUN PRESCOTT]

THE PROSPECT OF a tactical RPG in the vein of XCOM, set during the Cold War, pitting shadowy CIA and KGB agents against one another, is very appealing indeed. In many ways, PhantomDoc­trine lives up to its promise. Once you’ve selected whether you’re rooting for the Americans or the Soviets, the game doesn’t hesitate before lathering layer-upon-layer of tactical depth, both in its sprawling noir-hued maps, and inside the base where all objectives are ladled out and where loadouts are handled.

For genre diehards, it’s a no-brainer. What it lacks in Firaxis-brand polish, it more than makes up for with atmosphere and new approaches to the genre. Rather than creating a simple CIA-versus-the-KGB storyline, studio CreativeFo­rge has pitted both sides of the Cold War conflict against a shadowy organisati­on called The Beholder Initiative. While a lot of the familiar tactical play is about infiltrati­on and informatio­n gathering, the macro, base-oriented portion of the game resembles a slow-paced management sim, where you’ll send agents all over the world in order to spy upon or otherwise contend with the shadowy Beholder group.

XCOM2 had its fair share of supplement­ary, base-centric gameplay: Phantom Doctrine doubles down. If you’re after a pure tactical game, one that presents a series of maps and objectives to complete linearly, you might become frustrated with this game’s ever-increasing demand that you micro-manage every aspect of your game. But it’s in keeping with the power fantasy of espionage; after all, this wasn’t a game made for anyone with less than a hundred percent dedication to it.

That doesn’t mean genre veterans are likely to find it especially challengin­g: the missions do become repetitive, and rarely is there an encounter that feels especially unique. This isn’t a watercoole­r game, but it is an impressive­ly engrossing first outing for an ambitious independen­t developer. As a side note: we reviewed this on PS4, and for a tactical, PC-centric title, it made the jump to console surprising­ly well. A note to all console developers, though: allow the user to increase font size!

 ??  ?? Moment-to-moment gameplay, at least on the field, will feel familiar to XCOM fans.
Moment-to-moment gameplay, at least on the field, will feel familiar to XCOM fans.
 ??  ?? It’s made by an indie team, but Phantom Doctrine looks brilliant: Cold War noir par excellence.
It’s made by an indie team, but Phantom Doctrine looks brilliant: Cold War noir par excellence.

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