TechLife Australia

Fallout 76

LOTS OF FUN – AT FIRST…

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$69 | PC, PS4, XO | fallout.bethesda.com

I’VE PLAYED A lot of Fallout 76 solo, which is mostly doable with the exception of public events designed around groups and the occasional blunder of winding up toe-to-toe with a powerful monster. It’s a relief so much of Fallout 76 can be tackled alone, and in some cases it’s actually better that way: all that reading and listening to the story is easier without carrying on a conversati­on with friends at the same time.

But I’ve teamed up with pals and strangers, and not only is it a fun way to explore and fight, it doesn’t stop you from going your own way. Being on a team doesn’t mean you need to be your partner’s constant wingman: you can spread out as far as you like, travel on your own anywhere you want, and quickly rejoin them via fast-travel when you want or need to. This casual approach to co-op makes Fallout 76 a great hangout experience, a way to play solo and in a group at the same time. Even joining an event with complete strangers is great, not just to pick up some quick XP or get some backup in a tough fight, but to see what kind of gear they’re packing, what they’re wearing, have a chat, or offer a trade.

Despite the considerab­le issues with the PC version, I’ve still had long stretches of fun with Fallout 76. I really wish PvP had more at stake than lost junk (or at least more willing participan­ts) but the world retains a lot of what I love about Bethesda’s previous RPGs with finely crafted environmen­ts, enjoyable weapons and crafting, and surprising little scraps of story to uncover and investigat­e. Like Valley Galleria, though, it doesn’t take long to for the shine to fade, the once-fascinatin­g areas to lose their wonder among the mobs of identical enemies I’ve killed there time and time again.

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If you build it, they will... maybe come?
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