Brawl Stars

ARENA BASED BRAWLING Free with IAP | https://su­per­cell.com/ en/games/brawl­stars/

TechLife Australia - - DISCOVER -

FROM THE DE­VEL­OP­ERS be­hind the crit­i­cal and com­mer­cial mo­bile mul­ti­player suc­cesses like Clash Royale and Clash of Clans, Brawl Stars is a fast paced, easy to learn but tough to master brawler where play­ers fight as team of three to meet map ob­jec­tives and take out their op­po­nents. Set in the same trade­mark car­toon style that Su­per­cell is known for, there are a vast ar­ray of maps, game types, brawlers and weapons to choose from. High­lights in­clude Heist, where your team must ma­noeu­vre their way around your en­emy’s de­fences to crack open a safe, and Brawl Ball, where soc­cer be­comes a lit­tle more in­ter­est­ing when weapons en­ter the field.

Each map is a mix­ture of 2- and 3D as­sets, which helps to pro­vide de­tail around what el­e­ments al­low you to hide, pro­vide cover or can be de­stroyed. There’s also a bat­tle royale mode (Show­down), as is vogue nowa­days, al­though its only ten play­ers (fit­ting for a quick mo­bile ex­pe­ri­ence) and doesn’t re­ally have the same ef­fect as a sprawl­ing 100 player fight; but it’s fun for those who pre­fer to play these sorts of games solo. Pro­gres­sion is re­ward­ing, and the tro­phy sys­tem pro­vides a solid base for com­pe­ti­tion.

Brawl Stars has been avail­able for a while in beta, and dur­ing that time it has added and re­moved fea­tures, bal­anced weapons, items, and tac­tics, and op­ti­mised its graphic pack­age. As a re­sult, the launch prod­uct feels sig­nif­i­cantly more solid than most new games of this type, with good match­mak­ing, strong per­for­mance on both An­droid and iOS, and a ton of cus­tomi­sa­tions and vari­a­tions to keep play fresh and fund. Con­trols are tight, and the in-app pur­chases sys­tem doesn’t af­fect per­for­mance, just your speed of pro­gres­sion and ac­cess to brawlers and items that can be earned by play.

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