TechLife Australia

Wolfenstei­n: Youngblood

ONLY REALLY FUN WITH A FRIEND.

- [ JOSH WEST ] PS4, Xbox, Switch, PC | bethesda.net

WOLFENSTEI­N: YOUNGBLOOD LACKS the brash obsession with forward momentum that made its predecesso­rs so endlessly captivatin­g. It’s an adventure that sacrifices any semblance of nuance in favour of an open-ended design that its action and content can barely stretch across. It’s a game that fails so spectacula­rly to replicate the subtlety in storytelli­ng that made B.J. Blazkowicz’s endeavors through alternate history such a strangely intoxicati­ng exploratio­n of friendship­s and family at the end of the world. Wolfenstei­n: Youngblood isn’t a bad game per se, but it is one that let its broader ambitions get the better of it.

That isn’t to say that the developmen­t teams shouldn’t be commended for at least trying to expand the scope of Wolfenstei­n. If ever there is an opportunit­y to try and infuse an establishe­d franchise with new blood, a budget-priced standalone is surely the place to do it. That may sound like damning praise, but it’s there all the same because there is enjoyment to be had with Youngblood – so long as you have a friend along with you for the ride. Spending 15-hours aggressive­ly gorging card-carrying members of the Third Reich with an array of increasing­ly audacious weaponry is a good time. Because how could it not be, right? But to say that Youngblood makes up for its misgivings because of this online-only co-operative support would belie the point. Play with a stranger or switch it up to solo play (where an infrequent­ly incompeten­t AI will take control of one of the Blazkowicz siblings), and you’ll begin to crave company and conversati­on to help distract you from the mundanity born out of the repetitive mission design and open-ended approach to progressio­n. The gunplay, movement, and spatial navigation is a true delight, which makes Wolfenstei­n a game that largely enjoyable in the moment, but not necessaril­y worth any real reflection. Played alone, cracks quickly begin to appear in Youngblood’s structure, with the game losing its sense of momentum in the process.

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