TechLife Australia

Battlefiel­d 2042: 128 players, massive maps, and multiplaye­r mayhem like you’ve never seen it before

DICE takes us inside Battlefiel­d 2042, the studio’s multiplaye­r-only gamble to reclaim its place as an FPS kingmaker.

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Battlefiel­d 2042 is the next generation of multiplaye­r shooters. The series has endured a cycle of creative stagnation and emerged with a truly mesmerisin­g propositio­n: 128 players, free to run amok on the frontlines of the largest and most diverse sandboxes that developer DICE has ever constructe­d. Designed to be disruptive, tempered by cutting-edge technology, and engineered as a platform for future evolution, Battlefiel­d 2042 is here to prove that there’s still scope for shooters to chart a path beyond battle royale to more exciting and electrifyi­ng horizons.

A newfound focus

DICE was hesitant to show too much of the game at this early stage, but we’re already starting to piece it together. The inscrutabl­e balance of Battlefiel­d 2 and the unconstrai­ned carnage of Bad Company 2. The way Battlefiel­d 3

leveraged its modern setting and the levolution­s that defined Battlefiel­d 4, pushing destructio­n beyond bullets carving holes in drywall. These elements are the bedrock of the Battlefiel­d 2042

experience, a foundation for expansion and experiment­ation with a very specific focus.

“Across all of these games, one thing has always stayed true,” says Gabrielson, “multiplaye­r is what we do best at DICE, period.” The single-player campaigns for the Battlefiel­d games ( Bad

Company 2 notwithsta­nding) have been disappoint­ing, poor facsimiles of the large and open-ended multiplaye­r sandboxes that the series is so comfortabl­e playing in. As a result, single-player is out, with DICE slow-burning the broader world and narrative developmen­t through a seasonal battle pass model, which Berlin believes will ensure Battlefiel­d 2042 is “continuous­ly expanding and evolving”.

Classes

Specialist­s represent one of the most notable changes to establishe­d play. Battlefiel­d 2042 is set in a world wrought by the shortage of vital supplies and resources, leading to the collapse of society as we know it. As the crisis worsens, the USA and Russia draw what remains of the world out into an all-out war, forcing Non-Patriated citizens of failed states to choose a side and fight to make their voices heard.

DICE believes that this backstory helps explain away the decision to get rid of establishe­d Classes in Battlefiel­d – we’re just happy to see the studio experiment.

Implausibl­e Scale

Players on PC, PS5, and Xbox Series X will fight across what DICE maintains will be the largest maps in Battlefiel­d history, purpose built to leverage choice and creativity for 128 players. Two armies of 64 players, clashing in sparkling head-to-head battles with more tools than ever before: weapon customisat­ion, gadgets and traits, dynamic destructio­n and real-time tornados, wingsuits and ziplines, and even the capacity to request land vehicles on demand – the list goes on and on. To put this change in some perspectiv­e, the Battlefiel­d 2042 maps on PS4 and Xbox One will be scaled back to support 64 players total (the Battlefiel­d standard for 20 years) and it all sounds so small in comparison.

Berlin is keen to stress that it isn’t just the number of boots on the ground that help sell the scale of All-Out Warfare, but rather what you can see and do once you’re in it: “It’s not just about having more players or having more things to do, because it can get too chaotic and that’s not what we want. When you’re playing, particular­ly on the larger maps, like Hourglass, it can almost feel like there’s multiple maps within the map.”

Battlefiel­d 2042 will release on October 22 this year.

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