DirectX 12 Ultimate
This is the latest graphics API (Application Programming Interface) by Microsoft and will be included in Windows 11. Included within this interface, there is a decent list of features. DirectX 12 Ultimate boasts Mesh Shaders, Sample Feedback, DirectX Raytracing, and Variable Rate Shading. These features are put in place to future-proof next-generation games. Ray tracing for current-gen titles is currently one of the biggest hype-words in gaming and rightfully so, it’s pretty impressive.
DirectX ray tracing takes this a step further. Depending on current in-game demand, it will make ray tracing shaders load more efficiently.
Scenes with fewer shaders will rely on inline raytracing to improve performance too. Variable-rate shading optimises other scenes for improved performance, while it also leverages the GPU depending on the requirement necessary, therefore working in a variable motion.