TechLife Australia

DirectX 12 Ultimate

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This is the latest graphics API (Applicatio­n Programmin­g Interface) by Microsoft and will be included in Windows 11. Included within this interface, there is a decent list of features. DirectX 12 Ultimate boasts Mesh Shaders, Sample Feedback, DirectX Raytracing, and Variable Rate Shading. These features are put in place to future-proof next-generation games. Ray tracing for current-gen titles is currently one of the biggest hype-words in gaming and rightfully so, it’s pretty impressive.

DirectX ray tracing takes this a step further. Depending on current in-game demand, it will make ray tracing shaders load more efficientl­y.

Scenes with fewer shaders will rely on inline raytracing to improve performanc­e too. Variable-rate shading optimises other scenes for improved performanc­e, while it also leverages the GPU depending on the requiremen­t necessary, therefore working in a variable motion.

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