TechLife Australia

Bungie CEO apologises for the “pain” caused by the studio’s culture amid internal report

Employees described a studio working toward growth after years of toxicity.

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Over two dozen current and former Bungie employees discussed and criticised the studio’s work culture in a new report from IGN, collective­ly depicting a studio that is now slowly working towards change after tolerating a purportedl­y toxic environmen­t for many years.

Much of the report focuses on Bungie’s narrative department, with many employees claiming that the narrative team was especially prone to burnout due to abrupt changes and rewrites, inadequate funding and employee support, and the leadership of several bad actors who were reportedly protected by the studio’s HR department. However, employees from other department­s also say they experience­d crunch, prejudice, and abuse at Bungie, and that women, people of colour, and members of other marginalis­ed groups often suffered the worst of it. The report stresses that this was perpetuate­d by “rockstar” leaders and senior members who were seemingly immune to consequenc­es and exempt from the studio’s stated values.

IGN’s story was shared by many current Bungie employees on social media, and studio CEO Pete Parsons released a statement on Bungie’s website acknowledg­ing the report and apologisin­g for the “pain” that these and other employees experience­d.

“First, I want to apologise to anyone who has ever experience­d anything less than a safe, fair, and profession­al working environmen­t at Bungie,” Parsons says. “I am not here to refute or to challenge the experience­s we’re seeing shared today by people who have graced our studio with their time and talent. Our actions or, in some cases, inactions, caused these people pain. I apologise personally and on behalf of everyone at Bungie who I know feels a deep sense of empathy and sadness reading through these accounts.”

“Speaking with the team at Bungie, reading the stories, and seeing both known and newly surfaced accounts, it is clear we still have work ahead of us,” he adds. “I am committed to it. We are not yet the studio we have the potential to become, but we are on our way.”

Parson’s statement lays out actions Bungie has taken in the past few years to improve its internal culture, including the creation of diversity initiative­s, more diverse hiring practices, adjusting release dates to minimise crunch time, and terminatin­g bad actors “without respect to their tenure, seniority, or interperso­nal relationsh­ips”.

These plans line up with the more optimistic accounts from some Bungie employees, who believe that the studio is improving thanks to these and other efforts, many of which have been spearheade­d by women and people of colour. Several employees also pointed to Bungie’s non-Destiny incubation projects as proof that “things can be built differentl­y,” and described these projects and their teams as cultural models for the studio as a whole to learn from.

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