TechLife Australia

EA Play is the first showcase to abandon E3 2022, but it won’t be the last

It’s time to start preparing for a quiet June as publishers begin to pull away from E3 2022.

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E3 2022 is going to be a shadow of what the event used to be. Because while EA Play Live is the first showcase to go, it almost certainly won’t be the last. That’s the mindset I’m embracing now to avoid disappoint­ment later, as we stare down the barrel of what could be a fairly unremarkab­le E3 in 2022.

The E3 2022 schedule is barren. Given that the season of reveals is now just a little under three months away, it would appear that publishers and platform holders alike are finally ready to move away from E3 as a marquee event. Instead, they may handle announceme­nts on their own terms, building on the experience accrued through running digital events during the pandemic; unburdened as they sidestep collaborat­ion with ESA and the high financial (and time) costs required to participat­e at an E3 event.

Admittedly, E3 has been trending this way for a little while now. A lot has happened in the last year – war broke out in Europe, we saw the rise of virus variants, and the return to some degree of normalcy has been underpinne­d by a pervasive sense of unease – so I don’t blame you if your memory of E3 2021 is a little hazy. While there were certainly some big announceme­nts last June, they were far and few between – and only tangential­ly related to E3 itself.

We had the Elden Ring gameplay reveal at the Summer Games Fest. There was our first look at both Starfield and Redfall during Microsoft and Bethesda’s keynote presentati­on. A Nintendo Direct showcased Zelda: Breath of the Wild 2 and the ensuing Treehouse Live took us inside Metroid Dread. Beyond these headlines there were few other announceme­nts that really enraptured the attention of the world, which is a far cry from the impact E3 used to have in years gone by.

What’s next for E3 2022?

But we are, of course, living in a different era of informatio­n disseminat­ion now. Historical­ly, E3 was a way to focus the eyes of the world on the video game industry – particular­ly a mainstream media landscape that wasn’t capable, comfortabl­e, or confident in covering interactiv­e entertainm­ent all year round. But gaming has grown dramatical­ly in the last decade, with the medium laying claim to being one of the largest entertainm­ent sectors in the world.

Where an E3 presentati­on would once guarantee a little TV time or coverage in national newspapers, we’re living through a time where video games are being brought into the wider conversati­on with far more frequency. It isn’t uncommon to see The Washington Post come in hot with a Starfield exclusive, or for CNN to cover the voice actors in Horizon Forbidden West, and for the BBC to cover independen­t horror games. Publishers are less reliant on E3 to get their message out than ever before, and we’re seeing that reflected in how little buzz there is around a potential

2022 event.

We’ve been slowly inching towards this reality for years now. Sony Interactiv­e Entertainm­ent dropped out of E3 back in 2018, opting to focus on its own digital State of Play events – timed to its own convenienc­e. Other publishers have gradually followed suit, like Devolver Digital, EA, and Nintendo pulling its events away from the Los Angeles Convention Center, where E3 is typically hosted, or opting to go online-only. These publishers have seen the value in building dedicated blocks for their own in-depth and extended coverage, away from the hectic schedule that came to define E3 in its busiest years. It surely won’t be long before others follow suit.

Josh West

While there were certainly some big announceme­nts last June, they were far and few between – and only tangential­ly related to E3 itself.

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