The Courier-Mail - Career One - - Front Page -

Roles in an­i­ma­tion range from cre­at­ing com­puter gen­er­ated imagery for big bud­get ac­tion films and shoot­ing clay­ma­tion se­quences for tele­vi­sion ad­ver­tise­ments, to pro­duc­ing vir­tual re­al­ity set­tings for train­ing com­pa­nies and build­ing 2D graph­ics for mo­bile phone games. Qual­i­fi­ca­tions for work in this field can come from vo­ca­tional or univer­sity in­sti­tu­tions. For ex­am­ple, a Di­ploma of 3D An­i­ma­tion at SAE In­sti­tute re­quires seven months of full-time study and pre­pares grad­u­ates for ju­nior work in the sec­tor. An As­so­ciate De­gree of An­i­ma­tion takes about twice as long and leads to work in post-pro­duc­tion for broad­cast me­dia, games artistry, mo­tion graph­ics de­sign and 3D mod­el­ling. A Bach­e­lor of An­i­ma­tion take about two years of full-time study and can set grad­u­ates up for lead­er­ship roles, for ex­am­ple as cre­ative di­rec­tors, project man­agers and team lead­ers. An­i­ma­tion is a small but grow­ing sec­tor. In­ter­ac­tive Games and En­ter­tain­ment As­so­ci­a­tion fig­ures re­veal Aus­tralia’s video game in­dus­try alone gen­er­ated $2.958 bil­lion in rev­enue last year – up 4 per cent year-on-year. ex­am­ple, re­quires four years of full-time study. Grad­u­ates are equipped for work in ar­eas such as vis­ual in­ter­ac­tion de­sign, web de­sign, graphic de­sign, brand strat­egy and in­ter­face de­sign. About a third of work­ers have a vo­ca­tional qual­i­fi­ca­tion, such as a Di­ploma of Graphic De­sign, which takes a year to com­plete.

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