The game

The Courier-Mail - Motoring - - FRONT PAGE -

Gamers and re­view­ers have been wait­ing five years to get to grips with GT5 and that level of ex­pec­ta­tion led to fears that the de­vel­op­ers could not pos­si­bly match it.

They have, but it’s not for ev­ery­one. The physics are first rate, but the graph­ics vary depend­ing on the car and track.

It’s the same with the com­puter’s ar­ti­fi­cial in­tel­li­gence.

At first play it seems too ar­ti­fi­cial. The AI keeps pace with a driver’s ingame devel­op­ment, so by the time you’ve reached the more ad­vanced lev­els, they’re fiendishly hard to over- take. I’ve al­ready been cen­sured for swear­ing at the TV, but be­ing block­passed by a com­puter doesn’t seem right.

The same ap­proach is taken to the car dam­age.

The physics don’t de­form the ve­hi­cle ex­te­rior as much as ex­pected, but crashes will wreck the me­chan­i­cals, af­fect­ing ev­ery­thing from steer­ing and brak­ing to en­gine out­put. Again, it’s cal­i­brated to match your level of ex­pe­ri­ence.

The car com­pa­nies

The queue of car­mak­ers want­ing to take part in the game in­di­cates its suc­cess at a tech­ni­cal and com­mer­cial level.

The Mercedes-Benz SLS AMG is the ‘‘face’’ of GT5, hav­ing earned the cov­eted cover shot af­ter work­ing with the game’s de­vel­op­ers.

Toy­ota/Lexus made a sim­i­lar com­mit­ment with the FT-86 and IS-F re­spec­tively, while Red Bull F1 de­signer Adrian Newey built a one-off pro­to­type – the X1.

The pro­to­type shows what a grand prix car would look like with­out rules to limit its aero­dy­namic shape.

Fer­rari, which fa­mously guards its in­tel­lec­tual prop­erty, also re­lented and al­lowed its ve­hi­cles to be vir­tu­ally re­pro­duced for the game.

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