Gamers and reviewers have been waiting five years to get to grips with GT5 and that level of expectation led to fears that the developers could not possibly match it.
They have, but it’s not for everyone. The physics are first rate, but the graphics vary depending on the car and track.
It’s the same with the computer’s artificial intelligence.
At first play it seems too artificial. The AI keeps pace with a driver’s ingame development, so by the time you’ve reached the more advanced levels, they’re fiendishly hard to over- take. I’ve already been censured for swearing at the TV, but being blockpassed by a computer doesn’t seem right.
The same approach is taken to the car damage.
The physics don’t deform the vehicle exterior as much as expected, but crashes will wreck the mechanicals, affecting everything from steering and braking to engine output. Again, it’s calibrated to match your level of experience.
The car companies
The queue of carmakers wanting to take part in the game indicates its success at a technical and commercial level.
The Mercedes-Benz SLS AMG is the ‘‘face’’ of GT5, having earned the coveted cover shot after working with the game’s developers.
Toyota/Lexus made a similar commitment with the FT-86 and IS-F respectively, while Red Bull F1 designer Adrian Newey built a one-off prototype – the X1.
The prototype shows what a grand prix car would look like without rules to limit its aerodynamic shape.
Ferrari, which famously guards its intellectual property, also relented and allowed its vehicles to be virtually reproduced for the game.