WAR­CRAFT: THE BE­GIN­NING (M)

The Courier-Mail - QWeekend - - MOVIE REVIEWS WITH LEIGH PAATSCH -

US, 123 min­utes

As home to one of the big­gest mul­ti­player on­line role­play­ing games of all time, the War­craft uni­verse has been wait­ing its turn at a movie makeover. Per­haps it should have kept wait­ing, as it only takes min­utes for War­craft:

The Be­gin­ning to be­come the end of cinema as we know it. De­spite a $200 mil­lion bud­get, a two-hour run­ning time and what seems like 2000 char­ac­ters with speak­ing parts, only two thoughts fill the minds of view­ers. If you are not won­der­ing what the hell is hap­pen­ing, you’ll be ask­ing your­self why you’re still watch­ing. The tor­pid plot­ting (in­volv­ing fan­tasy-fig­ure hu­mans do­ing bat­tle with al­ter­nate-di­men­sion war­rior mon­sters) ap­pears to have been ab­sent­mind­edly mapped out – through a set of binoc­u­lars, on a neigh­bour’s telly. War­craft devo­tees who feel com­pelled to at­tend should play the role of some­one re­cov­er­ing from a lo­bot­omy.

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