The Gold Coast Bulletin

EXTREME GAMING COULD BE A THING ...

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THE potential risks that come with obsessivel­y playing video games have been coming to light in recent years, but for the first time gaming may soon be classified as an actual mental health condition.

The World Health Organisati­on (WHO) has listed “gaming disorder” in theirits recent draft of the 2018 Internatio­nal Classifica­tion of Diseases(ICD-11), which was last updated 27 years ago in 1990.

Criteria include:

● Impaired control over gaming, for example onset, frequency, intensity, duration, terminatio­n. ● Increasing priority given to gaming, to the extent that gaming takes priority over other interests

● Continuati­on or escalation of gaming despite the occurrence of negative consequenc­es.

Being added into the ICD-11 will mean that gaming disorder will become an official health diagnosis that can be used by doctors, health care workers, and insurance companies.

It also states that the obsession with playing video games would be severe enough to have significan­t negative effects on “personal, family, social, educationa­l, (and) occupation­al” relationsh­ips.

Between 2004 and 2007, men aged between 21 and 30 years old played two hours of video games per week, but that has now risen to 3.4 hours per week according to the report. Ally Foster

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