Rush Escape Game
More enigmatic than Mona Lisa’s smile
IF YOU THINK about it, escape rooms and Dan Brown’s detective thriller The Da Vinci Code were made for each other. The puzzle possibilities are endless, and Renaissance paintings, Vitruvian men and eerie Illuminati eyes immediately incite curiosity. Each of the three rooms at Rush are loosely based on fictions ( Lost, Mission: Impossible and The Da Vinci Code) and require logic, teamwork and lateral thinking to escape before time runs out.
The wooden door slams behind us, and our eyes begin to adjust to a low-lit room lined with dusty tomes, sketches and paintings. A letter on the table reveals that this is the studio of Leonardo da Vinci himself, and that we have one hour to recover a map to the location of his secret inventions before a supervillain beats us to it. The pressure is on. As a team of four, the first thing we realise is that some of us are better at different aspects of puzzle-solving than others: some of polymath Leo’s puzzles require a more mathematical brain; others call for left-field ideas. Together, we’re decoding hidden clues in paintings, unlocking chests and (when we’re really stuck) calling on our gamemasters for clues through a walkie-talkie, which they offer in hushed and mysterious tones.
Minutes fly by as we bend our minds to these Renaissance riddles. Unfortunately, the secret map storyline has more or less fallen to the wayside; a few more references or plot revelations would have made the experience even more gripping. Still, by the time we’re placing the last few letters into a lock with white-knuckled anticipation, there’s no question that Rush has done da Vinci proud. We make it with just seconds to spare, satisfied that the secret map is safe. We know we’ll be back to tackle The Witch.