Total Film

alien resurrecti­on

LIVE, DIE, REPEAT IN THIS BRUTAL PS5 SHOOTER…

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RETURNAL GAME OUT NOW | PS5

The second wave of PS5 blockbuste­rs begins with a bang, as a lightning strike from a swirling electrical storm causes space pilot Selene to crash-land on the alien planet Atropos. Bruised but otherwise intact, she stumbles from the wreckage of her ship into a dark landscape with a menacing aura, before finding the lifeless body of another spacefarer. Turning it over to scan its identifica­tion tag, she recoils in horror as she sees her own name…

This isn’t going to be the only corpse Selene leaves behind in this ruthless third-person shooter, which marks a major departure from Sony’s house style. Returnal offers no openworld sprawl, but a series of large, interconne­cted rooms in which you’ll face off against Atropos’ ferocious fauna, as you gather weapons and upgrades to tackle ever more dangerous threats. Ever since its humble demo-producing beginnings, developer Housemarqu­e has favoured an old-school arcadestyl­e challenge. Perhaps best known for Defender-inspired PS4 launch title Resogun, the Finnish studio certainly hasn’t softened its hardcore edge as it sets its sights on the big leagues.

For some players, the first death will come as a rude awakening, as Selene restarts back at her ship with nothing but her sidearm, all previous perks lost. But with these biomes rearrangin­g themselves after each attempt, and a breadcrumb trail of narrative clues spread across successive loops, every run offers new discoverie­s to encourage you back.

Besides, combat is consistent­ly thrilling: you’ll leap and dash to avoid volleys of glowing projectile­s while flying beasts shriek and swoop, and towering, tentacled brutes launch themselves at you, so you can’t just take aim from a safe distance. It’s not just a match for anything on PS5 in terms of spectacle, either. Housemarqu­e uses the DualSense controller’s adaptive triggers to let you target weak spots or activate your weapon’s alt-fire mode depending on how hard you squeeze them, while the pitter-patter of rainfall can be felt in your palms.

Even so, the randomness can occasional­ly be off-putting. Some runs combine unusually high concentrat­ions of enemies with miserly health drops, resulting in punishing difficulty spikes, while mysterious parasites and malignant power-ups can leave you with debilitati­ng status ailments that give you no chance on the later biomes. Yet if you’re up to the challenge, the alluring strangenes­s of Atropos (a setting that owes as much to Alex Garland’s Annihilati­on as it does Alien) and the exhilarati­ng spectacle of its encounters make Returnal the first true PS5 essential. Chris Schilling

 ??  ?? Ah s***, here we go again.
Ah s***, here we go again.
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