Total Film

RESIDENT EVIL: VILLAGE

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GAME

OUT NOW | PC, PS4/5, XBOX ONE/SERIES, STADIA

Talk about a cold open. Shifting from the sweaty Louisiana bayous of Resident Evil 7, Capcom pitches hapless protagonis­t Ethan Winters into a snowbound Eastern-European hamlet. Then it immediatel­y turns up the heat, as he’s attacked by a group of snarling lycans, one chewing off two of his fingers as he escapes from the ravening pack.

If its predecesso­r was in thrall to The Hills Have Eyes and The Texas Chain Saw Massacre, Village draws from the series’ own history: this frantic set-piece is effectivel­y a first-person Resident Evil 4. But it’s not long before this restless 10hour adventure changes tack.

It’s effectivel­y an anthology of fear, representi­ng different brands of horror. First, there’s a Gothic castle, in which Winters is stalked by the statuesque vampire Lady Dimitrescu and her three blood-hungry daughters. The game turns into a creature feature later on, before taking a trip to a factory for experiment­al killing machines.

But the standout is a mansion filled with blank-eyed dolls, in which your guns are confiscate­d. After an excruciati­ng slow build, you’re led to anticipate an attack from a puppet army. Yet after a hair-raising Ringu homage, Winters finds himself cowering from a manifestat­ion of his parental anxieties. Clumsy plotting and hackneyed action spoil the final act, but the chill of House Beneviento lingers. Chris Schilling

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