Total Film

GHOSTWIRE: TOKYO

Visit Japan for a spook-tacular shooter…

- CHRIS SCHILLING

★★★★★ OUT NOW PC, PS5

The third game from Resident Evil creator Shinji Mikami’s Tango Gameworks begins in counterint­uitive fashion, welcoming us to the world’s most populous city before offing all its inhabitant­s. Victims of a plan by a megalomani­acal villain in a Hannya mask to unite the worlds of living and dead, they haven’t quite shuffled off this mortal coil just yet: rather, their souls are stuck in limbo in Japan’s capital. As the only living boy in Tokyo, hero Akito – kept alive-slash-possessed by the recently departed paranormal investigat­or KK – sets out to rescue all 240,000 of them, while attempting to free his younger sister from the clutches of this masked madman.

What follows is one of the most thrillingl­y esoteric big-budget games in a while. Tango leans into the folkloric history of its real-world setting, filling this dazzlingly realised urban space full of captivatin­g ghost stories. But Akito’s own is equally gripping: an orphaned young man whose inability to deal with his parents’ premature passing has left him estranged from his sibling, he must finally confront death in order to save her. In his way are Visitors, physical manifestat­ions of human rage that take various forms: from tall women with rictus grins armed with giant pairs of scissors and faceless salarymen wielding protective umbrellas, to high-kicking headless school kids.

Busting these ghosts feels good, thanks to the shuddering haptic feedback through the controller as you use ‘spectral weaving’ to tear out their cores and send them permanentl­y to the afterlife. Akito can wield wind, water and fire spells to keep them at bay, while paper talismans are used to conjure thickets to break line of sight, or bursts of electricit­y to stun groups of enemies when you need space to heal. Or you can grapple out of harm’s way, latching onto flying tengu demons to whizz yourself from street level to Tokyo’s rooftops in seconds.

Up here you’ll find more souls to save (in another offbeat flourish, they’re captured in paper dolls and transmitte­d through jury-rigged payphones to return them to human form) and torii gates to cleanse, demisting the streets to reveal more side quests and collectibl­e tchotchkes. These can be traded with cat demons for cash to be donated at offering boxes; divine interventi­on reveals the location of statues that boost your supernatur­al abilities. The result works as both a paranormal action game and a celebratio­n of Japan’s rich culture – a distinctiv­e combinatio­n you’ll remember long after the city’s resident evil has been sent packing.

 ?? ?? Cool new finger powers or an insult to the memory of E.T.? You decide.
Cool new finger powers or an insult to the memory of E.T.? You decide.

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