Rana Begum’s Dappled Light to bathe Concrete at Alserkal Avenue
DUBAI: Celebrating five years of its multidisciplinary space Concrete, Alserkal Avenue is presenting a solo presentation of work by artist Rana Begum. Dappled Light will be the artist’s largest solo exhibition in the region to date and will include works that have not been shown in the region before (Feb. 26 – Mar. 22).
Begum’s work will explore the interaction of light, colour and form in dialogue with OMA’S Concrete, responding to the building’s architectural conversation with light and form, captured in its minimalist lines. The exhibition is curated by Dr. Cliff Lauson.
Concrete was launched in 2017 and is the first Oma-designed building in the UAE. Since its opening, the brutalist structure has hosted numerous group exhibitions, showcasing a diverse programme, in partnership with arts institutions such as the Atassi Foundation, Samdani Art Foundation, Victoria and Albert Museum London and Hayward Gallery, among others.
To celebrate five years of Concrete’s legacy in the arts, Alserkal Avenue has chosen to work with Begum, who is known for using industrial materials, repeating geometric paterns and colours that interact with the surrounding architecture. The artist has a long-standing relationship with the region, being represented by Dubai-based gallery The Third Line, and having completed a commission for a show at Concrete in 2019.
The works on display will include No.1228 Mesh (2023) a large-scale suspended mesh ‘cloud’, and No.1079 Painting Large (MG) (2021), an epic ten-metre wide colour-field canvas. Several wall-based works use different materials and forms to reveal the interplay of light and space, while others, including No.1227 Net (2023) and No.1229 Wall Drawing (2023), will be site-specific installations, responding to the architecture around them.
Also included is No.1080 Forest (MG) (2021),
Begum’s first video installation, a time-lapse study of natural light as it falls through the forest canopy. No. 694 Hyetal (2016) is the artist’s only work to combine artificial illumination and movement in dynamic interplay will be featured, ater having been recently included in Uncombed, Unforseen, Unconstrained - an exhibition presented alongside last year’s Venice Biennale.
The exhibition will also feature outdoor commission in the yard, the latest iteration of the artist’s sculptural compositions comprised of colourful tessellated mesh panels. Speaking on the show’s iteration in Concrete, Begum said that “this show means a lot to me, bringing together the varying strands of my work in a narrative that continues to inform and push my practice.
“In each touring location, Dappled Light has transformed to create a new experience, a new narrative. I am so excited to bring it to Concrete and see how it responds to the vast architecture. The geometric brutalism reflects my exploration into urban form, while providing a stark backdrop to the more nebulous surfaces of colour and sot, dappled light.”
Drawing inspiration from the urban landscape, the precision of geometry and traditional Islamic art and architecture, Begum’s work is grounded in light as a catalytic element that produces an experience for the viewer that is both temporal and sensorial.
Vilma Jurkute, executive director of Alserkal Initiatives, said: “Bringing Dappled Light to Concrete, the very first artist solo exhibition in the space, solidifies our commitment to artistic production with artists connected to our region. We could not imagine a beter way to mark five years of OMA’S Concrete than bringing Rana Begum’s works to inhabit and respond to the space.”
The exhibition will be accompanied by a public programme of talks and tours that will take place over the course of Alserkal Art Week (Feb. 26 – Mar. 5) and the duration of the exhibition. Rana Begum: Dappled Light is organised and toured by the Mead Gallery, University of Warwick, UK. It is supported by the Henry Moore Foundation.
London-based Begum (b. 1977, Bangladesh) blurs the boundaries between sculpture, painting and architecture. Her visual language draws from the urban landscape as well as geometric paterns from traditional Islamic art and architecture. Light is fundamental to her process. Dr Lauson is Director of Exhibitions at Somerset House, London, overseeing the temporary exhibitions, commissions, and special projects of the cultural programme. He currently serves on the British Council Collection Acquisitions Advisory Commitee and is a Trustee of Film and Video Umbrella.
Jurkute is the Executive Director of Alserkal Initiatives, overseeing Alserkal Avenue, Alserkal Arts Foundation, and Alserkal Advisory. She oversees three primary areas of activity of Alserkal Initiatives: cultivating a creative economy in Dubai and building a collaborative network of civic-cultural institutions through its cultural district, Alserkal Avenue; providing advisory services to public and private sector entities through Alserkal Advisory; and supporting public artist commissions, residencies, research grants and educational programmes through its non-profit, Alserkal Arts Foundation.
Alserkal Avenue, the cultural district in the Al Quoz industrial area of Dubai, is home to a community of over 70 contemporary art galleries, visual and performing arts organisations, designers, homegrown and entrepreneur-led businesses, and community spaces across 500,000 square feet and 90 warehouses.
The Avenue is home to Concrete, the multidisciplinary exhibition space conceptualised and programmed by Alserkal, as well as the artist residency programme of Alserkal’s non-profit, Alserkal Arts Foundation. Alserkal Avenue was established in 2008 by Alserkal Initiatives following the thinking of its founder, Emirati businessman and cultural patron Abdelmonem Bin Eisa Alserkal, who seeks to support the creative community and cultural production in Dubai.
LOS ANGELES: Whether it is the catchy chime of a chip tune, the melodies of the metaverse or the latest trending “Super Mario Bros” remix — video game music is seemingly boundless.
Now the growing popularity of the video game industry and years of advocacy from game composers will be reflected in the 2023 Grammy Awards as the Recording Academy announced its inaugural “Best Score Soundtrack for Video Games and Other Interactive Media” category.
Five nominees will compete at Sunday’s Grammys, out of the 70 original scores submited for the category’s maiden year. The nominees are composers Austin Wintory for “Aliens: Fireteam Elite,” Stephanie Economou for “Assassin’s Creed Valhalla: Dawn of Ragnarok,” Bear Mccreary for “Call of Duty: Vanguard,” Richard Jacques for “Marvel’s Guardians of the Galaxy” and Christopher Tin for “Old World.”
The success of video game music coincides with the overall growth of the global games market, which in 2022 generated total revenues of $184.4 billion and is expected to reach $211.2 billion revenue by 2025, according to data analytics firm Newzoo.
The video game industry also flourished during the COVID-19 pandemic as people increasingly turned to digital entertainment during lockdowns.
“It was only a mater of time before the Grammys recognized that there were a lot of soundtracks being produced for video games and they’re all very good,” Tin told Reuters.
Tin’s “Baba Yetu” theme for the game “Civilization IV” won the “Best Instrumental Arrangement” Grammy in 2011, making him the first video game nominee and winner, while Wintory’s soundtrack for the game “Journey” was nominated in the “Best Score Soundtrack for Visual Media” in 2012.
“Video games have been making waves with new revenue streams for some time,” Uziel Colon, who helped develop the new category, told the
Grammys. “In the future, video games and music will merge — it’s already happening.”
However, video game music has not always hit all the right notes to be specifically recognised at the Grammys.
“Video game music has been eligible for the Grammys since 1999, and only one score had ever been nominated before, which was ten years ago. There are people who I think were dissatisfied with that,” Wintory told Reuters.
Wintory said video games were not being nominated at all when the category they fell under was “Best Score Soundtrack for film, Television, and Other Media” because being labeled “Other Media” was “marginalizing” them as a sort of miscellaneous category.
But game music is breaking ground through technological innovation and new avenues for consumers to experience it.
This includes live immersive video game concerts, video game scores across plaforms like Youtube, Twitch, Tiktok and Fortnite, remixes and collaborations, augmented and virtual reality and even eye-tracking technology.
Economou told Reuters that having Grammys recognition provides validation that video game music is shaping “the musical landscape of society.”
Mccreary, who has composed music for popular shows like “Batlestar Galactica,” “The Walking Dead,” and “The Lord of the Rings: The Rings of Power” believes composing for games, movies and TV shows is not so different.
“For me, story and theme are universal,” he told Reuters. Yet, he said video games have unique challenges for composers because they are interactive experiences versus only being witnessed by the audience.
The music must “work in a unique technical capacity, beyond simply supporting narrative,” he added. Collaborating with game developers and audio teams informs his ability to write music that can be smoothly integrated into a video game.
“It’s a close collaboration unlike anything else in the entertainment industry,” Mccreary said.