Description

The “must-have” (R.A. Salvatore, #1 New York Times bestselling author) The Monsters Know What They’re Doing from the creator of the popular blog of the same name—an essential strategy guide for all Dungeons & Dragons Dungeon Masters!

In the course of a Dungeons & Dragons game, a Dungeon Master has to make one decision after another in response to player behavior—and the better the players, the more unpredictable their behavior! It’s easy for even an experienced DM to get bogged down in on-the-spot decision-making or to let combat devolve into a boring slugfest, with enemies running directly at the player characters and biting, bashing, and slashing away.

In The Monsters Know What They’re Doing, Keith Ammann lightens the DM’s burden by helping you understand your monsters’ abilities and develop battle plans before your D&D game session begins. Just as soldiers don’t whip out their field manuals for the first time when they’re already under fire, a DM shouldn’t wait until the player charaters have just encountered a dozen bullywugs to figure out how they advance, fight, and retreat.

Easy to read and apply, The Monsters Know What They’re Doing is essential reading for every DM.

About the author(s)

Keith Ammann is the award-winning creator of the blog The Monsters Know What They're Doing and author of a series of books by the same name, including the recent Making Enemies: Monster Design Inspiration for Tabletop Roleplaying Games and How to Defend Your Lair. He's been a roleplaying gamer and game master for more than thirty-five years. He likes to play outwardly abrasive helpers, out-of-their-element helpers, and genuinely nice, helpful helpers. Mostly, though, he plays non-player characters. And monsters.

Reviews

“I’ve always said, the Dungeon Master is the whole world except for his players and as a result, I spend countless hours prepping for my home group. What Keith gets is that the monsters are the DM’s characters and his work has been super helpful in adding logic, flavor, and fun in my quest to slaughter my players’ characters and laugh out the window as they cry in their cars afterward.”  —Joe Manganiello, award-winning actor/producer, author of Evolution, founder/creative director of Death Saves streetwear, and consultant/contributor to Dungeons & Dragons

“This book almost instantly made me a better Dungeon Master. If you’re running games, it is a must-have enhancement. I gave copies to the two others in our group who share in the Dungeon Mastering, and both of them came back the next time grinning rather slyly. Keith is a diabolical genius, and I say that with the utmost respect!” —R. A. Salvatore, #1 New York Times bestselling author of more than sixty-five books, including the Drizzt novels The Crystal ShardTimeless, and Boundless

“The best movie villains are the ones you fall in love with. Keith’s book grounds villains in specificity, motivation, and tactics--so much so that players will love to hate ‘em. This book will enrich your game immeasurably!” —Matthew Lillard, award-winning actor, director, producer, and co-founder of Beadle and Grimm’s Pandemonium Warehouse

“I have to send this book to my DM!” —Hugo award finalist Max Gladstone, author of This is How You Lose the Time War

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