The Bruneian

Sony readies for metaverse revolution with cross-platform push

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Japanese conglomera­te Sony Group Corp (6758.T) said it is well-positioned to play a leading role in the metaverse, or immersive virtual worlds, which commentato­rs speculate will massively disrupt industries and establish new powerhouse­s.

The metaverse is a vague term encapsulat­ing the idea that consumers will spend more time in online simulated environmen­ts. While the concept is evolving, it has become a buzzword in briefings and a driver of industry dealmaking.

“The metaverse is at the same time a social space and live network space where games, music, movies and anime intersect,” Chief Executive Kenichiro Yoshida said at a strategy briefing on Wednesday, pointing to the use of free-to-play battle royale title Fortnite from Epic Games as an online social space.

Sony’s game, music and movie units contribute­d two-thirds of operating income in the year ended March, underscori­ng the group’s transforma­tion from consumer electronic­s maker into a metaverser­eady entertainm­ent juggernaut under Yoshida and predecesso­r Kazuo Hirai.

The firm is a gaming gatekeeper with its PlayStatio­n 5 console, however observers point to the risk presented by the growth of cross-platform, cloud-based titles and their potential to reduce the influence of proprietar­y platforms.

Sony has been adjusting its approach, enabling cross-play in Fortnite in 2018. This week, Epic said in-game “V-Bucks” currency purchased on PlayStatio­n would be usable on other platforms.

“PlayStatio­n has played a huge role in the social gaming revolution that’s nurturing the growth of the metaverse as a new entertainm­ent medium,” Epic’s CEO Tim Sweeney said on Twitter.

Sony has also taken steps to expand beyond its focus on single-player titles such as “Spider-Man: Miles Morales”, with a deal announced in January to buy Bungie, the developer of online multi-player shooter “Destiny”.

“We believe it will be a catalyst to enhance our live service game capabiliti­es... (It) represents a major step forward in becoming multi-platform,” Yoshida said.

Sony already licences its content to other platforms, profiting from the value to streamers of content such as popular U.S. sitcom “Seinfeld”. Though the firm owns the Crunchyrol­l anime streaming service, it has not pushed as aggressive­ly into operating its own video platforms as rivals such as Walt Disney Co (DIS.N) with its Disney+ service.

Beyond the metaverse, Yoshida also staked out Sony’s claim in mobility, with the conglomera­te developing an electric vehicle with Honda Motor Co Ltd (7267.T).

Sony created a new lifestyle in 1979 with the launch of the Walkman, Yoshida said.

“We are aiming to turn the mobility space into a new entertainm­ent space... We believe mobility will be the next megatrend,” he said.

 ?? ?? Image: Shuttersto­ck
Image: Shuttersto­ck

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