Calgary Herald

Hobbit fans find faster isn’t always the better way

Higher frame rate makes film too real for some

- RYAN NAKASHIMA

One thought struck me as I watched the new Hobbit movie in the latest super-clear format: “The rain looks fake. It’s not hitting their faces!”

That is just one consequenc­e of filmmaker Peter Jackson’s decision to shoot his epic, three-part “Lord of the Rings” prequel with a frame rate of 48 images per second, double the 24 that cinemagoer­s have experience­d for the past century.

The higher frame rate is supposed to make fast action scenes look smoother, without strobing or other cinematic flaws. But the image is so crystal clear that it can dispel the illusion of the fantasy world.

Jackson used his own money to pursue the new technology, covering the higher production costs involved with adding special effects to twice as many frames.

The studio also backed the format because it creates something new and different that can only be seen in theatres at a time when movie ticket sales in the U.S. are stagnating. For the time being, the new format isn’t compatible with Blu-ray discs, DVDs or Internet video. Many people will buy movie tickets just to see what it’s like.

The Hobbit: An Unexpected Journey, the first of three movies based on J.R.R. Tolkien’s The Hobbit, is in theatres now. Only a portion of North American theatres that carry the movie will offer the higher-frame format.

In the screening I attended, the higher frame rate did smooth out the staccato effect common in action-packed movies. I thought some scenes using computerge­nerated images looked more realistic. The format brought out details that might not be noticeable with just an increase in reso- lution. These are benefits for fans of the kind of heart-pumping fight scenes that are peppered throughout the movie. For some people, it is also touted to help ease the eye strain they experience when watching movies in 3-D, though I didn’t notice any difference on that front.

Sometimes, though, the images can look too good.

In the rainy scene I mentioned, the intense clarity made it look as if actors with wet hair were moving between carefully placed artificial rainmakers instead of suffering through an actual downpour. So-so acting was more noticeable, and swords that were swung too easily looked like props. Flickering flames and other quickly moving objects sometimes appeared to race along in fast forward, even though that wasn’t the intent.

Several people who have seen The Hobbit in HFR 3-D have concluded that 48 frames per second is not for them, even those who wanted to fall in love with the technology.

“When I actually was watching it, I was trying to convince myself it was great,” said Chris Pirrotta, co-founder of the Tolkien fan site, TheOneRing.net, who reviewed the movie under the pseudonym Calisuri.

“Eventually I realized I kept being taken out of the story. ... The realism of the environmen­t really took me out.”

The Hollywood Reporter’s Todd McCarthy said the high frame rates appeared to him like “ultra-vivid television video.” The Associated Press’ David Germain said the extra detail “brings out the fakery of movies.”

Variety’s Peter Debruge said the benefits of high frame rates come at “too great a cost,” adding that “the phoniness of the sets and costumes becomes obvious.”

That’s not a great reception for a technology that has the potential to change the movie-going experience.

Avatar director James Cameron is among those who are eyeing the format.

Since the advent of the “talkies” in the 1920s, 24 frames per second has been the standard, picked be- cause it was the lowest frame rate that would allow for acceptable sound fidelity. Higher frame rates have always been possible but at the cost of using more film.

Moving to 48 frames per second has become easier in the digital age. Most high-end digital video cameras can shoot at the rate with the flick of a switch, and the vast majority of digital projectors now sold to theatres need only modest software or hardware upgrades to show such movies.

High frame rates aren’t completely new to audiences. Digital TV broadcasts in the U.S. have been transmitte­d at higher frame rates for years, said Peter Lude, president of the standards-setting body, the Society of Motion Picture and Television Engineers. TV images look very clear because they’re refreshed 60 times per second, even though only half the image hits the screen each time.

By contrast, movies shot at 24 frames per second are blurrier. That’s because movie cameras’ shutters are open longer at slower frame rates.

As people or cars in a scene move, more of that motion is captured in a single frame, resulting in blur. Many people describe this as a “film look” that is “soft” or “cinematic.”

It also means that some details remain too blurry to be seen, helping hide imperfecti­ons and making life in the movies appear somehow better than reality.

The traditiona­l frame rate also leaves in some so-called “artifacts” that most people nowadays subconscio­usly accept as part of the movie experience, Lude said. Credits can seem to roll up the screen in dozens of little hops, and quick pans of a restaurant can seem staggered.

It’s one reason filmmakers focus on passing waiters in such shots, so we’re not distracted by these flaws, he said.

“What (Jackson) did was eliminate an artifact that has been present in all movies since the 1920s,” Lude said. “Now it looks more real. Some people say, ‘I don’t want it to look more real.”’

Jackson compensate­d for some of the increased clarity by pur- posely leaving the shutter open longer than normal, adding back some of the lost blur. Still, the images are sharper than before.

Jackson has said on his Facebook page that this adjustment gives his high frame rate version a “lovely silky look” while also making the traditiona­l 24 frames per second version “very pleasing.”

At a press tour in New York on Thursday, Jackson said it will be up to audiences to decide.

“As an industry, we shouldn’t really assume that we achieved technical perfection with motion pictures back in 1927,” he said. “There are ways to make the theatrical experience more spectacula­r, more immersive and that’s what we’re trying to do.”

Time Warner Inc.’s Warner Bros., which is distributi­ng the movie, is being conservati­ve with the new format, careful not to bet too heavily that audiences will love it.

The studio is releasing higher-frame versions only in 3-D, not 2-D, partly because the perceived benefits are better in 3-D. And it’s limiting such screenings to about 450 locations in North America, a little over 10 per cent of the footprint of most major wide release movies.

About 1,000 screens in the world will show The Hobbit in higher-frame 3-D.

That’s far fewer than the tens of thousands of screens that projector makers Barco Inc. and Christie say are currently capable of showing the format worldwide.

“Nobody wants anyone to feel like this is something being shoved down their throats,” said Carolyn Blackwood, an executive producer on the movie and executive vice-president of the Warner Bros. division New Line Cinema. “People don’t always embrace change.”

She said the studio’s strategy is to give fans a choice.

“If people are interested and want to see what we’re talking about, they’ll seek it out and they’ll find it and it’ll be available,” she said. “If they’re filmic kind of people, they can go and see it in standard 24 frames per second and be happy.”

 ?? Warner Bros/files ?? Filming The at 48 frames per second, double the normal number, removes some of the “artifacts” or flaws moviegoers are used to.
Warner Bros/files Filming The at 48 frames per second, double the normal number, removes some of the “artifacts” or flaws moviegoers are used to.

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