Calgary Herald

Students use brains to control video game

- ANDREA SANDS

EDMONTON — Your parents may soon be wrong when they say you’re spending too many mindless hours playing video games; the people over at NAIT have invented a game that’s much more cerebral.

NAIT students have developed a mind-controlled video game that responds to the gamer’s mental commands rather than a hand-held controller, said NAIT game-design instructor Armand Cadieux.

The game, called Project Vulcan, works using an electroenc­ephalogram (EEG) headset, which was developed by an internatio­nal neuro-engineerin­g company called Emotiv.

“So you put this thing on your head, and you think, ‘Left,’ and it moves left,” Cadieux said. “It’s actually listening to your thoughts, it’s interpreti­ng your thoughts, and relaying that into our video game as inputs.”

A group of about six students worked with Cadieux and game programmin­g instructor John Winski to develop the first level of the video game last spring. Students and the instructor­s in NAIT’s two-year digital media and informatio­n technology program are now working on that prototype to develop more characters and levels, Cadieux said.

The role-play game takes place in a space station, he said.

“You’re out in space and you have to navigate through this environmen­t and not be killed by enemy robots,” Cadieux said. “The way you get through is to use your mind control to take over enemy robots, then embody them and progress your way (along).”

Gamers have to first spend about 20 minutes calibratin­g the brain-scanning headset, which plugs into the USB port on a personal computer. The player toggles onto commands such as left, right, push or pull and then thinks the correspond­ing commands so the headset can record the brain informatio­n, Cadieux said.

“The device gets trained to your thoughts. So I’ll practise thinking, ‘Left,’ and it will record how I’m thinking, ‘Left,’ ” Cadieux said. “Then we replicate that in the game, so now it’s time to play and it’s time for action and you have to think, ‘Left,’ or think, ‘Up,’ or whatever that command is, ‘Shoot.’ So we have various commands.”

The students did what’s called “code mapping” to convert informatio­n from the controller headset into actions in the Project Vulcan game, Cadieux said. “It’s pretty neat.”

NAIT has been teaching game design since 2009, Cadieux said. Students and staff there are always looking for new ways to use emerging technologi­es in creative ways, he said.

“For example, our students have done some games for the Glenrose (Rehabilita­tion) Hospital where there’s a giant touch screen and patients are playing it to do physiother­apy on their shoulder or their elbow.

“It’s a medical rehabilita­tion applicatio­n. We’ve done other games for crane operators, where we’ve simulated the cab of a crane so students can train in a safe environmen­t.”

About 50 students graduate each year from NAIT’s game developmen­t course, Cadieux said.

 ?? For the Calgary Herald ?? Game design instructor Armand Cadieux is working with NAIT students on the Project Vulcan game.
For the Calgary Herald Game design instructor Armand Cadieux is working with NAIT students on the Project Vulcan game.

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