Calgary Herald

VIDEO GAMES VERSUS WORK

Young men find just rewards

- Ana Swanson

Danny Izquierdo, a 22-year-old who lives with his parents in Silver Spring, Md., has found little satisfacti­on in a series of part-time, lowwage jobs he’s held since graduating from high school.

But the video games he plays, including FIFA 16 and Rocket League on PlayStatio­n and Pokemon Go on his smartphone, are a different story.

“When I play a game, I know if I have a few hours I will be rewarded,” he said.

“With a job, it’s always been up in the air with the amount of work I put in and the reward.”

Izquierdo represents a group of video-game-loving Americans who, according to new research, may help explain one of the most alarming aspects of the nation’s economic recovery: Even as the unemployme­nt rate has fallen to low levels, an unusually large percentage of able-bodied men, particular­ly the young and lesseducat­ed, are either not working or not working full-time.

Most of the blame for the struggle of male, less-educated workers has been attributed to lingering weakness in the economy, particular­ly in male-dominated industries such as manufactur­ing.

Yet in the new research, economists from Princeton, the University of Rochester and the University of Chicago say an additional reason many of these young men — who don’t have a college education — are rejecting work is that they have a better alternativ­e: living at home and enjoying video games. The decision may not even be completely conscious, but surveys suggest young men are happier for it.

“Happiness has gone up for this group, despite employment percentage­s having fallen, and the percentage living with parents going up. And that’s different than for any other group,” says the University of Chicago’s Erik Hurst, an economist at the Booth School of Business who helped lead the research.

While young men might temporaril­y enjoy a life of leisure, the implicatio­ns could be troubling for them as well as the economy.

The young men aren’t gaining job experience that will better equip them to work in their 30s and 40s.

That, in turn, could lead to a lifetime of decreased wages, limited opportunit­ies and challenges such as depression and drug use — problems the U.S. is already seeing in areas hit with heavy job losses.

At the same time, if a historical­ly vibrant portion of the population doesn’t feel as much desire to work, this could harm the economy’s future and the ability of government to use policy to create jobs.

“That’s a big chunk of labour that could be used for something, and we’re not using it,” said Greg Kaplan, an economist at the Universi- ty of Chicago who was not involved with the new research.

Young men without college degrees have replaced 75 per cent of the time they used to spend working with time on the computer, mostly playing video games, according to the White House’s Council of Economic Advisers, which is based on the Census Bureau’s time-use surveys.

Before the recession, from 2004 to 2007, young, unemployed men without college degrees were spending 3.4 hours per week playing video games. By 2011 to 2014, that time had shot up to 8.6 hours per week on average.

More-educated young men have ratcheted up their gaming time, too, but they have an easier time finding good jobs, so their work hours haven’t fallen as much. The trends are different for women, who are much more likely to go back to school after leaving the labour force.

The paper attributes one-third to one-fifth of the decline in work hours by less-educated young men to the rising use of technology for entertainm­ent — mainly video games. The new study has not yet been published in a peer-reviewed journal, and the researcher­s say they are continuing to refine the precise figures.

But other prominent economists who reviewed it for this article said it raises important questions about why so many young men have abandoned the workforce. A few decades ago, an unemployed person might be stuck on the couch watching TV, isolated and depressed.

Today, cheap or free services such as Facebook, Snapchat, YouTube and Netflix provide seemingly endless entertainm­ent options and an easy connection to the outside world. Video games in particular provide a strong community and a sense of achievemen­t that, for some, real-world jobs lack.

Jacob Barry, a 21-year-old from Grosse Point, Mich., who works part-time making sandwiches at a Jimmy John’s and dreams of becoming a therapist, says the community — as well as a sense of escape — is what draws him to video games.

After logging as many as 40 hours per week playing games, Barry realized he was using games as a way to avoid the pressures of working life.

“Honestly, I realized it was a bad thing when my mom would say things like, ‘ When are you going to go apply for these jobs? When are you going to go back to school?’ And then in the back of my mind I kept hearing fun facts about these games.”

One reason young men are drawn to games is their extremely low cost, after the initial outlay for a computer or gaming system.

Barry says he logged thousands of hours on an online battle arena game “and it cost me zero dollars.”

Recent research has found that households making $25,000 to $35,000 a year spent 92 more minutes a week online than households making $100,000 or more a year.

Young men such as Barry are also helped out economical­ly by living at home. In the United States, nearly two-thirds of nonworking, lesseducat­ed young men live with parents or other family members, up from about one-third before the recession. For the first time since the 1930s, more U.S. men aged 18-34 are living with their parents than with romantic partners, according to the Pew Research Center.

And data from the General Social Survey, a national survey of several thousand people, shows young noncollege men actually report being happier than in the early 2000s, with the percentage of men saying they are very or pretty happy rising from 81 per cent to 88 per cent.

In the same period, the reported happiness of other groups remained constant or fell.

For Izquierdo, video games provide a respite from job-market pressures. “As a young, first-generation male, there’s a lot of expectatio­ns. So it’s kind of cool to pop on a game ... and you will be rewarded for doing small tasks,” he says. “They just make me happy.”

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 ?? MICHAEL S. WILLIAMSON/ THE WASHINGTON POST ?? Danny Izquierdo, 22, is unemployed and lives with his parents. He enjoys playing video games on all platforms. He often plays with friends via a big screen monitor, but is just as adept at gaming on a laptop or smartphone. “They just make me happy,”...
MICHAEL S. WILLIAMSON/ THE WASHINGTON POST Danny Izquierdo, 22, is unemployed and lives with his parents. He enjoys playing video games on all platforms. He often plays with friends via a big screen monitor, but is just as adept at gaming on a laptop or smartphone. “They just make me happy,”...

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