Calgary Herald

Dragon slaying made portable

The aging yet hugely popular RPG game Skyrim succeeds on the Nintendo Switch

- CURTIS WITHERS

Nintendo has maintained its Year 1 strategy for the Switch platform is to leverage its impressive array of intellectu­al properties while also creating a competitiv­e platform for third-party developmen­t.

Mission accomplish­ed for objective one.

Critical and commercial hits like The Legend of Zelda: Breath of the Wild, Splatoon 2 and Super Mario Odyssey have allowed the Switch to successful­ly duke it out with the powerful PlayStatio­n 4 in console sales.

While the jury is still out on objective two, steps have been made in the right direction.

The Switch boasts an impressive number of ports of popular indie third-party titles and a couple of current-generation sports games. And now a smattering of aging but popular triple-A titles are being released for Nintendo’s console/ portable hybrid system.

Arguably the best known of these titles is Skyrim, the fifth instalment of Bethesda Softworks’ Elder Scrolls series of massive role-playing games. Despite being six years old, Skyrim boasts more than 100 hours of content. With a huge, graphicall­y detailed world to explore, it provides a daunting benchmark to see how the Switch can handle resource-intensive games.

The results are encouragin­g. Skyrim runs smoothly on the Switch in both docked and handheld mode, taking an already engrossing game to a dangerousl­y addictive level through the promise of portabilit­y.

Skyrim takes place in the frigid north of the Elder Scrolls world of Tamriel, a place heavily inspired by Norse mythology and custom. You are immediatel­y thrown into a plot involving a civil war and the return of dragons to the region. But expect to be quickly sidetracke­d.

The greatest strength of Skyrim is its openness. You can follow along with the main plot but there are hundreds of side-quests to take on, many more compelling than the main storyline.

Become the leader of a group of honourable warriors, who also happen to be werewolves. Destroy a secret society of vampires or become one yourself. Or just ride around the countrysid­e, killing bears for their hides and mining ore. The province of Skyrim is a place of exploratio­n and possibilit­y, and the game does as little hand-holding as possible to allow you to get immersed in it.

The depth extends to how you play your character. Like cleaving enemies in twain with a sword? Fine.

Prefer to sneak around your foes and deal damage from a distance or fry them with powerful magic? That’s all good too. You can also mix and match abilities.

With a game this old, there are, of course, some quibbles. While minor refinement­s may have been made (I have yet to hear a town guard talk about taking “an arrow to the knee,” a phrase so oft-repeated in the original that it started its own cottage industry of meme-making), Skyrim is still clunky now where it was clunky before. Melee combat can be awkward, animations can be stiff and many of Skyrim’s inhabitant­s are dull.

But Elder Scroll titles succeed through their ambition, and the sheer scope of the game is not lost on the Switch. What’s more, all three of the original game’s expansion packs are included in the Switch version, adding a ton of content to an already huge game.

Skyrim is rated M for mature games and retails for about $80.

 ?? BETHESDA GAME STUDIOS ?? The greatest strength of Skyrim is its openness in plot and possibilit­y.
BETHESDA GAME STUDIOS The greatest strength of Skyrim is its openness in plot and possibilit­y.

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