Calgary Herald

The digital wizardry behind reboot

The Lion King director went to Kenya and back to recreate beloved tale

- ERIC VOLMERS

“Don’t throw up.”

This is director Jon Favreau’s less-than-reassuring advice as we don virtual-reality headsets and fly over Pride Rock as avatars, hovering above renderings of the crownprinc­e lion cub Simba and his evil uncle, Scar.

It’s all part of the groundbrea­king, virtual-reality technology used on the Los Angeles set of The Lion King, where producers have essentiall­y built a movie studio inside a 360-degree, multiplaye­r, virtual-reality video game. Entering the world is an initially disorienti­ng experience for the uninitiate­d. Not exactly nauseating, perhaps, but it will have you feeling a bit wobbly as you embark on a virtual-reality trek through the savanna.

This is how Favreau and his team “scouted” for locations. In reality, they were inside this studio. But thanks to VR gaming technology, they were whisked to a crude approximat­ion of the plains of Africa, where they could fly about determinin­g the angles, locations and lighting that would eventually be taken and transforme­d by animators and a visual effects house into the breathtaki­ngly lifelike characters and environmen­ts that appear in the film.

Earlier this year, Disney invited me and two other journalist­s to the secretive and strangely quiet set of the highly anticipate­d reboot of the 1994 hand-drawn animated classic. Housed in a nondescrip­t, purpose-built production facility that is inconspicu­ously hidden among rows of similar-looking buildings in the Playa Vista region of Los Angeles, there are few outward hints that groundbrea­king movie magic is happening inside.

There are no actors on set today, although most of the film’s all-star voice cast — including Donald Glover as Simba, Seth Rogen as Pumbaa, Chiwetel Ejiofor as Scar, John Oliver as Zazu and Beyoncé as Nala — have stood where we are now standing and acted out the entire film under Favreau’s direction.

“I make it very easy, like a theatre rehearsal,” says Favreau. “There’s no crew. There’s six cameras and long lenses. It’s just me and them. We had scripts in hand. They can do the scene two times, three times, improvise, overlap each other and that creates a naturalism. And then they go away.

“Then I have to roll up my sleeves and, with everybody, break it apart and put it together and make it look like animals are doing it.”

Animators base their work on the actors’ performanc­es and real animal behaviour, building both the characters and environmen­ts.

On this particular day, Favreau is quietly confabbing with his six-time Oscar-nominated director of photograph­y Caleb Deschanel. The veteran cinematogr­apher, who has worked on everything from The Black Stallion to The Right Stuff, is a few feet away from where the journalist­s are playing around with the VR headsets. He has his own. He also has a dolly and short length of track. They are among the proxies for live-action filming being used to make the movement captured in the virtual digital world resemble what is captured on a physical set.

“We are trying to create little microcosms where we inherit all of that creative film culture from live-action,” Favreau says.

The idea is to create the feel of a film crew shooting in physical space, which is unchartere­d territory for animation that involves recreating what producer Jeffrey Silver calls “the gravity, physics and mistakes, the happy accidents” that we are used to seeing when it comes to live-action movies, even if only subliminal­ly.

Natural is the key word. The Lion King is a continuati­on of the work Favreau did on 2016’s blockbuste­r The Jungle Book. As with that film, or James Cameron’s Avatar, it is a “virtual production.” But unlike those films, The Lion King is completely digital. There are no humans for the animated characters to interact with. So making both those animals and the environmen­t they are in as lifelike as possible was paramount, even if the film stays true to the original’s very human, Shakespear­ean tale of a young lion who fights to regain his kingdom after his family is betrayed by a scheming uncle.

Pre-production involved a trek to Kenya, where Favreau and his team soaked up the look and feel of Africa and studied animal behaviour.

“We organized that to specifical­ly get the vibe of the land,” says VFX supervisor Rob Legato, who won Oscars for his work in The Jungle Book, Martin Scorsese’s Hugo and James Cameron’s Titanic. “There’s something spiritual about it. It’s spiritual (in) that it’s the birthplace of humanity and birthplace of life. It’s what inspired the original movie. They went to the real place that Pride Rock was modelled after. It was so when we judge our work, we judge it with the extra harsher eye of knowing what real life in Africa looks like.”

Examples of the photoreali­stic animation style are now widespread and are undeniably dazzling. Still, critics are divided on the effectiven­ess of the approach. Vulture’s Bilge Ebiri wrote that “Jon Favreau’s ‘live action’ remake of Disney’s The Lion King possesses all the immersive detail and tactile immediacy of an unusually good nature documentar­y.” Indiewire’s David Ehrlich, on the other hand, wrote that the photoreali­sm makes for a “soulless chimera of a film” that unfolds “like the world’s longest and least convincing deepfake.”

Back in January, Favreau was certainly aware that he was on sacred ground, which may be why he stuck closely to the 1994 original in story, character and music.

“Usually you are trying to make a case why people should care,” he says. “With this movie, they care right from the beginning. Our responsibi­lity is more as a steward of this property rather than for me to put my own spin on it. I’m trying to be invisible.”

 ?? MICHAEL LEGATO/DISNEY ?? The Lion King remake’s director of photograph­y Caleb Deschanel and director Jon Favreau used virtual-reality technology to “scout” locations in Africa.
MICHAEL LEGATO/DISNEY The Lion King remake’s director of photograph­y Caleb Deschanel and director Jon Favreau used virtual-reality technology to “scout” locations in Africa.

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