Edmonton Journal

XENOBLADE THROWS YOU INTO ACTION

Wii U role-playing game challengin­g but rewarding, writes Curtis Withers

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Playing Xenoblade Chronicles X, the massive new role-playing game for the Wii U, is like training for a marathon.

It seems like a long, daunting undertakin­g with no end in sight, and you might be tempted to quit a couple of times along the way. But if you put in enough effort, the rewards are well worth it.

Xenoblade, developed by a company aptly called Monolith Soft, takes place on a huge alien world called Mira, which boasts wandering creatures as big as houses among its denizens.

Checking out all that Mira has to offer is a satisfying experience, but you have to get past a steep learning curve and some uneven pacing early on to get there.

The game opens with Earth being wiped out by warring alien forces. A small group of humans manages to escape, but their massive spacecraft crashes on Mira. From the wreckage they build a city called New Los Angeles, or NLA, and search the planet to recover parts of the spacecraft necessary for their survival.

After a brief introducti­on, your character is thrown into action. It can be difficult to figure out what’s going on, as Xenoblade is not at all interested in holding your hand. You have to figure out the fast-paced combat system, which is excellent once you wrap your head around it. Your character will attack enemies automatica­lly, while you throw in skills called “arts” to gain an edge. While you only start off with a couple of arts, eventually you will have too many to know what do with.

You are not alone in your quest to explore Mira and protect humanity against ravenous wildlife and hostile aliens. You can have up to three active squadmates, who will attack on their own, though you can issue a list of basic commands to them.

It seems a bit much at first, but I appreciate­d the depth of the system once I started learning how to mix and match them to create combos and expose enemy weaknesses. You can also set up your squadmates’ palette of arts to complement your own.

You can level up your arts as you progress to make them more effective, something I stumbled upon by accident as, again, Xenoblade doesn’t give you much in-game guidance.

That’s not necessaril­y a bad thing. I had to refer to the manual several times while playing just to get my bearings, and that brought me back to the days before elements of casual gaming crept into “hardcore” titles.

Xenoblade emphatical­ly bucks that trend. Autosaves? Forget it. Tutorials? Go back to playing Candy Crush. I lost four hours of progress once because I didn’t save my game, thinking it would be automatica­lly taken care of. Xenoblade punishes these kinds of rookie mistakes without remorse.

I doff my cap to a difficult game where difficulty is warranted. However, some of Xenoblade’s more frustratin­g moments came from questionab­le design. Before you can start a story mission you have to fulfil a list of prerequisi­tes. That left me scrambling to explore areas or finish off sidequests before I could progress.

Ultimately these are minor gripes.

Presentati­on in Xenoblade is a mixed bag. The world and its creatures are stunning, while character models look dated. The music can go from sweeping and beautiful to near unlistenab­le.

But every flaw the game has is soundly trumped by ambition. There are no role-playing games on the Wii U, and indeed few games on any system, that come close to Xenoblade Chronicles X in depth and scope.

 ??  ?? Playing Xenoblade Chronicles X is like training for a marathon. This ambitious game isn’t for rookies.
Playing Xenoblade Chronicles X is like training for a marathon. This ambitious game isn’t for rookies.

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