Lethbridge Herald

‘Hitman’ aims for everyone

- Derrik J. Lang

The creators of “Hitman” are pulling the trigger on an unorthodox way of releasing their espionage saga that could reshape how the interactiv­e industry approaches video game launches.

“Hitman” publisher Square Enix and developer IO Interactiv­e are unloading the latest installmen­t of their assassinat­ion simulator episodical­ly instead of all at once. It’s a bold departure from past Agent 47 undertakin­gs and other triple-A titles.

Nowadays, most games are released in their entirety online or on a disc for about $60, and later supplement­ed with updates and other downloadab­le content after launch. However, IO Interactiv­e is treating the latest “Hitman” more like a TV show than a game.

“When we’re making games, why should we force the people who want to be with us on this journey to wait until the end?” said IO Interactiv­e studio head Hans Seifert in true Agent 47 fashion: sitting in a dark corner at a hotel bar during the recent D.I.C.E. Summit in Las Vegas.

For the past 15 years, the “Hitman” series has depicted the clandestin­e, globe-trotting missions of assassinfo­r-hire Agent 47 in 7 games, a pair of films and a mobile title. The first episode of the latest game — simply titled “Hitman” — was released Friday.

The revelation last year that “Hitman” would be dispersed throughout 2016 in episodes set in such locales as Italy, Morocco, Thailand and Japan didn’t initially hit the mark with many fans conditione­d to play a “Hitman” game in full.

“It’s a series that’s been around for over 15 years, so players have huge expectatio­ns,” said Seifert.

“We have to manage that. Looking back at the last eight months, we could have done a better job of communicat­ion. I know many people were confused by what we’re doing with ‘Hitman,’ and now we’ve found the right language to talk about it.”

Seifert said the move to releasing “Hitman” in seven chapters means gamers won’t be forced to pay $60 upfront for “Hitman.”

Instead, they can opt to pay $10 per episode. For those who want everything, they can buy all of “Hitman” ahead of time or wait until it will be released in full at the end of 2016 on a disc.

However, to entice players to sign up for the full experience now, the developers are deploying new content in the game throughout 2016, such as unique assassinat­ion targets that will appear for a limited time.

While it’s a novel way to release a game, it’s a business model that’s not dissimilar to the way some mobile games operate or the season-pass structure of franchises like “Call of Duty” and “Fallout.”

“It’s a risk,” said Seifert. “It’s a risk worth taking because I think we’re opening ourselves up to people who may not have heard of ‘Hitman’ or been intimidate­d by it in the past.”

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