Montreal Gazette

Serious dollars in social-game advertisin­g

Mcdonald’s, Unilever and Ford among companies to make the leap to nascent marketing trend

- LIANA B. BAKER

Self magazine publisher Laura McEwen sits in her office in the posh Conde Nast building overlookin­g New York’s Times Square and does nothing but play video games for at least an hour or two a day.

She isn’t goofing off. She is doing market research for Self Workout in the Park, a video game she helped create to capitalize on the explosive growth of advertisin­g in social games like the ones played on Facebook and other online networks.

Once on the fringes of digital advertisin­g, social-game ads are now the hip newcomer for Madison Avenue, with Mcdonald’s Corp. paying for players to build restaurant­s in Zynga Inc.’s Cityville game and Unilever- sponsored Dove spas popping up in The Sims Social.

The number of people who play social games has ballooned to hundreds of millions globally, meaning hundreds of millions of dollars in ad spending in games are up for grabs.

Researcher emarketer expects social game ad revenue to soar 80 per cent to $672.2 million by 2014.

Zynga’s $28.2 million in advertisin­g revenue in the first quarter, more than double the amount a year ago, underscore­s the growth potential of social-game ads.

Advertiser­s like the size of the audience, how they can target specific demographi­cs and how users can spend several uninterrup­ted minutes a day playing a game.

Publishers such as Mcewen also like how social games can lead to branded advertisin­g opportunit­ies.

The Self video game allows for the magazine to sell advertisin­g on virtual weights and treadmills, for instance.

“All of these things can be branded and new things can always be created to be branded,” Mcewen said.

Giant consumer products company Unilever recently signed a deal to advertise a range of goods in Electronic Arts’ Facebook games.

Players of The Sims Social game, which number about 16.4 million per month, can now stock their bathrooms with Dove soap or eat Magnum ice cream cones, earning rewards for using Unilever products in the game.

Unilever is also in talks with Zynga to promote Lipton products, according to Amanda Richards, the company’s global media director of refreshmen­t.

She said Unilever, the No. 2 global advertiser behind Procter & Gamble, has made social gaming a priority in its digital-advertisin­g budget because gamers can get directly involved with its brands, and they often do so by choice.

“The gaming space gives you a significan­t amount of face time with consumers because when you’re in a game, you’re pretty much not doing anything else,” Richards said.

Overall, social-game ad spending is nascent compared to other forms of online ad spending such as search advertisin­g, which hit $15.36 billion last year, or banner ads, which generated $7.72 billion in 2011, according to emarketer.

Social-game ads are in their in- fancy and there is no industry standard for which to measure their reach.

Conversion rates, or the rate at which people buy products they have seen advertised, are also low, according to emarketer analyst Paul Verna.

Still, proponents of social-game ads insist the results are there, just perhaps not in monetary form.

Bounty paper towels was quite pleased with a campaign it had in an EA game called Restaurant City that generated more than 500,000 “likes” on its Facebook page, the company said.

The growth potential of socialgame ads has caused small companies to sprout up along Madison Av- enue to serve as conduits between brands and social-gaming companies.

Mitchell Reichgut, for instance, left the big advertisin­g agency world to start the Jun Group, a 30-person company focused on video ads. Jun Group has already placed video ads promoting Pinnacle Foods’ Aunt Jemima brand, Claussen pickles and Conagra products in social games.

Other agencies focused on video game ads include Appssavvy and Wildtangen­t.

Media agency Mindshare has even hired a digital-gaming specialist, Geoffrey Greenblatt, whose full-time job is to advise his firm’s accounts on gaming.

“Nearly all of our brands are involved to some extent and I only see it growing as they increase their spending in the space year over year over year,” said Greenblatt, who wrote a 125-page book on videogame advertisin­g that Mindshare gives to clients.

He predicted that advertisin­g in mobile games that friends play together is the next growth area.

One big move in that area was Ford’s Word of the Day campaign in Zynga’s mobile hit, Words with Friends. Players get rewards for spelling words that Ford displays in a banner ad under the game.

“That’s the first step and you’re going to keep seeing brands get more innovative in mobile,” he said.

 ?? GEORGE FREY  BLOOMBERG NEWS FILES ?? Advertiser­s are flocking to online-game advertisin­g because they like the size of the audience, they can target specific demographi­cs and users spend several minutes a day playing.
GEORGE FREY BLOOMBERG NEWS FILES Advertiser­s are flocking to online-game advertisin­g because they like the size of the audience, they can target specific demographi­cs and users spend several minutes a day playing.

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