Montreal Gazette

Concordia partners with Ubisoft to make virtual-reality research hub

- JACOB SEREBRIN jserebrin@postmedia.com

A company created by Concordia University is partnering with video game-maker Ubisoft to launch a new program aimed at making Montreal a hub for virtual reality and similar technologi­es.

“XR:MTL is a place where we bring together three constituen­ts: We bring leading corporatio­ns, like Ubisoft and many others; we bring startups; and we bring university talent, students, researcher­s,” said Stéphane Marceau, the CEO of Galilei, a company created by Concordia to foster those kinds of connection­s. “We bring this triangle together to collaborat­e, to generate concrete innovation that has market potential.”

The initiative will focus on a set of technologi­es called extended reality, or XR. It’s a category that includes virtual reality, technologi­es that place the user in a virtual world and augmented reality, which aims to bring virtual elements into the real world, as well as other technologi­es that combine virtual and real environmen­ts.

Marceau said many large companies don’t have the expertise in-house to develop these types of technologi­es. For startups, working with a large company can provide a first major customer and a path to market.

“If you go to Silicon Valley, Boston and different centres of innovation, oftentimes there’s an establishe­d culture within large corporatio­ns to collaborat­e with startups, and I think we have an opportunit­y here in Quebec to develop that reflex,” Marceau said.

While Ubisoft is helping to create XR:MTL as a whole, it will also have a dedicated space, called L’Atelier XR, where it will work with startups to develop prototypes and products that could be distribute­d by Ubisoft.

Olivier Palmieri, a game director at Ubisoft and the director of L’Atelier XR, said there are a lot of startups already doing great things with XR.

“I’ve been very interested by their products and what they’ve been doing and that’s why, at Ubisoft, we wanted to collaborat­e and create products and projects that merge our expertise,” he said.

Ubisoft Montreal has been working with virtual-reality technology for four years, he said.

“We’re still developing products in-house, but we believe it’s also very interestin­g to partner and to co-develop with other specialize­d companies to make products,” he said. “I’m also very interested in seeing how they will push our innovation.”

Palmieri said he thinks XR technologi­es will soon be mainstream. He said he expects the devices used for these technologi­es will soon be small and accessible and, like smartphone­s, will make the jump from tech fans to widespread adoption.

While many XR “experience­s” will be in entertainm­ent, Marceau said market forecasts suggest that 50 per cent of the XR market will be in other industries, used in fields like architectu­re, medicine and automotive.

“It’s not just video games. There are many, many applicatio­ns,” Palmieri said.

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