Montreal Gazette

Video-game maker 2K promises ‘tons of jobs’

Heading up developmen­t studio here ‘a dream come true’ for Montreal native

- FRéDéRIC TOMESCO ftomesco@postmedia.com

Montreal’s video-game playground just got a little more crowded.

U.S. developer and publisher 2K said Monday it’s opening a new developmen­t studio in the city, its first ever in Canada. Developers at Cloud Chamber, which is the name of 2K’s developmen­t studio, will work on the next iteration of the blockbuste­r BioShock franchise.

While 2K isn’t sharing exact hiring figures, “tons of jobs” will be listed, according to studio head Ken Schachter. A new website is being launched Monday to kick off the recruitmen­t drive.

“The game is going to be in developmen­t for the next several years,” Schachter told the Montreal Gazette in a telephone interview. “There is some runway to recruit.”

BioShock is a first-person shooter video game that ranks among 2K’s most popular products, having sold more than 34 million units since its 2007 release. Montreal will share developmen­t responsibi­lities with 2K’s Novato, Calif., office.

Schachter, a Montreal native who is returning to the city after stints in Toronto and the U.S., called his latest mandate “a dream come true. It’s an opportunit­y to build a new studio and work on the next generation of one of the most critically acclaimed games.”

2K is still evaluating various locations in Montreal, which Schachter wouldn’t discuss.

In the meantime, the company has hired “a few leaders that will comprise the core team,” Schachter said. “It is a small group, startup-style. We’re working from home mostly.”

With 140 studios, Montreal is the biggest video-game production hub in Canada and one of the largest in the world. Just last month, Chinese publisher NetEase Inc. said it would look to hire dozens of developers after setting up shop here.

Companies have been drawn to Quebec’s biggest city by government tax credits, low operating costs — compared with other North American cities — and an abundance of university and industry-focused training programs.

“It’s not just about incentives. It’s not just about the talent pool,” Schachter said. “It’s a combinatio­n of the infrastruc­ture, the great schools that are training people and the establishe­d studios in the community, including the independen­t studios. Once you add everything up that Montreal and Quebec have to offer, it really is the top choice in Canada.”

Montreal “culturally stands apart and creates an environmen­t that really allows people to create in a unique way,” he added. “There’s a lot of great creative work that’s being done here, not just in games, but in arts as well.”

Quebec’s video-games industry now employs about 13,000 people, according to a 2019 report by the market-research firm Nordicity. That’s 31 per cent more than in 2017.

The arrival of 2K “confirms the stability and, most of all, the talent characteri­zing Quebec’s video-games sector,” Guy LeBlanc, Investisse­ment Québec’s chief executive officer, said in a statement.

2K is a subsidiary of Take-Two Interactiv­e Software Inc., a New York-based entertainm­ent company whose products include the Grand Theft Auto and Red Dead series. Take-Two has about 3,400 employees working in game developmen­t and posted revenue of about $2.7 billion in its 2019 fiscal year.

Once you add everything up that Montreal and Quebec have to offer, it really is the top choice in Canada.

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