National Post

Better business ideas, by design

- Rick Spence Growth Curve Rick Spence is a writer, consultant and speaker specializi­ng in entreprene­urship. His column appears weekly in the Financial Post. He can be reached at rick@rickspence.ca

Everyone knows companies have to become more innovative, but how? Most people have no idea how to be creative on demand, and brainstorm­ing, management’s go-to tool of the past 50 years, is aging fast. A Google search for the phrase “brainstorm­ing is broken” yields 25,000 results.

but what if it could be made to work? At an exclusive training session last week in Toronto, a dozen young entreprene­urs learned a new way of brainstorm­ing derived from “design thinking,” which purports to put human experience at the centre of all activity. After watching these entreprene­urs up their game in just a few hours, I believe this approach can make your next brainstorm­ing session a winner.

The entreprene­urs in this session were winners of the Spin Master Innovation Program, a contest that seeks out canada’s most innovative startups. co-founded by Toronto toy company Spin Master Ltd. and the canadian youth business Foundation, the program gives each winning business $50,000 in financing (repayable), a custom mentorship program, and a two-day bootcamp. day 2 was spent learn- ing customer-centered brainstorm­ing from deloitte innovation coach Fei yu.

yu started the day by noting that design thinking isn’t about pretty pictures: it’s a different way of thinking, based on customer needs. Traditiona­l thinking, she says, might ask: “What can we sell to customers?” design thinking would ask: “What job does our customer need to accomplish?” breaking out of fixed mindsets is the first step to surfacing new ideas.

The “design Thinker” system taught by yu was created by IdeO, a Palo Alto, calif. design firm known for designing the Apple III and Apple’s first computer mouse. It differs from older brainstorm­ing techniques by employing design tools such as storytelli­ng, prototypin­g and experiment­ing to test good ideas sooner.

yu asked us to solve the following problem: Just 40% of homeowners in the fictitious town of Los Verdes recycle; Mayor Johnson is looking for ways to raise that participat­ion rate. divided into five teams, the young entreprene­urs are eager to begin, but yu slows us down. The first step, she says, is to “define the challenge.” Should we be trying to boost the participat­ion rate to 50%? Or to increase all sustainabl­e behaviours among the citizens of Los Verdes?

yu suggests the second approach. Innovation is about putting tasks into larger contexts, she says; this creates scope for creativity. besides, you often find your answer one level up from the problem you’re trying to solve.

The next step is observatio­n. To reduce bias, you must learn how real users behave when they want to solve the problem you’re trying to help with. Often this means following people to their homes and offices. yu handed out two booklets showing “a day in the life” of Jennifer, a dedicated environmen­talist, and chris, a self-absorbed non-recycler.

Participan­ts chewed over this data: Why does Jennifer drive to work? Why does chris recycle paper but not pop cans? yu had us rate each insight

Design thinking isn’t about pretty

pictures; it’s a different way

of thinking

based on three criteria: How suthentic is it? How non-obvious? How revealing?

Now the real brainstorm­ing began. IdeO’s ground rules: encourage wild ideas; defer judgment; stay focused on the topic; be visual; go for quantity — set a goal for the number of ideas you hope to generate, and then surpass it.

After capturing 150 ideas on sticky notes, yu asked us to select the best. Her criteria: Which ideas are the most inspiratio­nal? Which are the most “connected” to the problem? Which are most relevant to the original challenge? each group picked a favourite idea.

but what to do with ideas once you have them? design Thinker pushes practition­ers to develop cheap, quick ways to test their ideas. yu asked each group to devise an experiment that can be conducted in a day for less than $100. constraint­s help us get things done.

each team had 90 seconds to present its experiment. To help them communicat­e, she taught them to use storyboard­s — a classic device in advertisin­g where you use rough sketches to convey complex ideas. each team prepared a four-frame storyboard to depict the problem, solution, and how it would work.

even childlike scrawls with stick people proved powerful tools for conveying complex details. They also made it easier for everyone to remember each solution later when the ideas were discussed and voted on.

In the end, everyone won. The entreprene­urs formed back into company groups to use these techniques to solve a challenge in their businesses. I was surprised how fast they embraced their new tools. And I could see how drawing the solutions helped turn new ideas into concrete tasks.

Montreal-based Miriam Groom will use her new insights to target a new test market for her service connecting canadian employers with skilled workers overseas. George Phu of Mississaug­a, Ont., developed a new pricing model for his event-planning service, Grandez-Vous.

Then there were the three co-founders of Immune biosolutio­ns, a producer of antibody products from Sherbooke, Que. “We’re scientists,” insisted president Frédéric Leduc. “We’re used to learning by observatio­n, being objective, and testing hypotheses.” Whether you side with science or design, it’s great to know there are better ways to innovate.

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