National Post

Simply getting on your nerves

- Tina Hassannia

Nerve

Mash up Snapchat, Pokemon Go, MTV’s Fear and David Fincher’s The Game, and you get Nerve: an ultracool, media- savvy, hyper- neon teenage drama/dystopian techno thriller. Originally concocted by Young Adult author Jeanne Ryan, Nerve was brought to the screen by none other than Henry Joost and Ariel Schulman, the guys who gave us Catfish and two of the Paranormal Activity films.

Despite its numerous shortcomin­gs, Nerve’s premise is fairly promising. Highschool senior Venus ( Emma Roberts), or “Vee” for short, is considered a wallflower by her friends, but when her best friend Sydney ( Emily Meade) claims she’s a wuss, Vee compulsive­ly joins Nerve, an online game in which “Players” complete dares given to them by “Watchers.”

Her uncharacte­ristic choice to “play” the game leads her into a wild, dopamine rush of an adventure, accompanie­d by one of Nerve’s most popular Players, Ian (Dave Franco). Her dares grow, from kissing a stranger, to helping a blindfolde­d Ian drive a motorcycle, to walking across a high- up ladder straddling two windows in adjacent buildings.

As Players complete dares, they receive cash in addition to likes, favourites and lots and lots of attention. The film is perfectly calibrated to present-day Internet culture, from the glitchy cellphone-video quality of certain scenes, to the troll-like insults Vee gets via comments. And thus begins Nerve’s comparison to real life and our trivial, first-world problems.

Nerve r epresents our attention- hungry Internet social stratosphe­re, and like most contempora­ry YA drama, the game is clearly a representa­tion of high school and its never-ending popularity contest. Sydney becomes extremely envious of Vee’s overnight success in Nerve, resulting in a petty cat fight between the friends which grows increasing­ly darker, until they realize they’re trapped in a game that’s taken over their lives. Right. This is when the allegory to real- life Internet phenomenon or anything remotely resembling social commentary dries up, and Nerve goes from nerve-racking to simply getting on your nerves.

As Vee enters the darker side of the game, where she and other contestant­s, Ian and a punk kid named Ty (rapper Machine Gun Kelly), must reckon with their celebrity by playing a game of gladiator, her friends try to save them. But how? Enter the dark world of hacking, a convenient Deus Ex Machina that can solve just about anything with the press of a few fast buttons. Vee’s best friend Tommy ( Miles Heizer), whose character is little more than a jealous third wheel, suddenly turns into Mr. Robot and obtains the help of a whitehat hacking collective to stop the game.

The final act turns Nerve from crime thriller/teenage drama into a banal morality play. There is literally a scene in which Vee screams at the spectators “Do you want us to kill each other?” But the irony is that by getting hackers to stop the game, it must explain in technical detail just how it all works, thus exposing a slew of logistical problems that make the game sound completely nonsensica­l. The lack of inner logic makes it even less relevant or applicable to our superficia­l, mediated obsession with the Internet. Thanks to films like Jason Reitman’s Men, Women, and Children, the Internet-as-evil critique subgenre is already pretty dire, and Nerve loses itself when it tries too hard to fit in, instead of embracing its inner dumb jock. The film forgets the most important take- away from high school: It’s always better to just be yourself. ΩΩ

Newspapers in English

Newspapers from Canada