Penticton Herald

MOVIE REVIEW

- By SANDY COHEN Two stars out of four

It can be hard to tell orcs apart at first. The fictional giants of the “Warcraft” video game franchise all have mean faces, protruding tusks and muscles so massive, they make The Rock look puny.

So it may take a while for non-gamers to figure out who’s who in the battle of orcs and humans at the centre of the “Warcraft “film, which complicate­s an already dense mythology. Once it becomes clear that there’s a civil war within the orc race about whether to eliminate or align with the humans, the big-screen adaptation from director and co-writer Duncan Jones is a little easier to understand.

For anyone unfamiliar with the fantasy game’s characters and story lines, “Warcraft” is little more than eye candy, a visual spectacle with a backbone of well-trod genre tropes. There’s just no way to become as invested during a two-hour movie as a gamer who’s spent years, maybe even decades, immersed in the rituals and traditions of the worlds of “Warcraft.”

Plus, the humanoid orcs rely on so much digital animation to come alive that at times the whole movie looks like a video game, which obviously suits the material here but can still take a little getting used to visually. (This critic’s screening was in IMAX 3-D.)

And it is certainly a spectacle, with elaborate castles, armies of angry orcs and a villain who dramatical­ly sucks the life from his victims, leaving them shriveled and deformed.

The “Warcraft” mythology is extensive and rich, as it would have to be to sustain five video games and a series of novels. That’s a lot of lore to pack into one movie, though this film is clearly set up for a sequel should the audience demand it.

Without the franchise backstory, “Warcraft” is a big-budget fantasy-action film with lots of large-scale, epic fight scenes between Mr. Olympia-sized aliens and regular humans. When an orc throws a horse at one point, it’s almost more painful than when a character dies, since the moviegoer’s connection with the characters is so superficia­l.

As escapist summer fare, “Warcraft” works because the action is ample and the orcs look cool, with pierced tusks and spiked armour evoking a “Mad Max” esthetic, even if it isn’t always easy to tell them apart.

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 ?? Universal Pictures ?? This image shows a scene from the film, “Warcraft,” based on the Blizzard Entertainm­ent video game. The film opens tonight in Penticton.
Universal Pictures This image shows a scene from the film, “Warcraft,” based on the Blizzard Entertainm­ent video game. The film opens tonight in Penticton.

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