Prairie Post (East Edition)

Irvine teen hoping to Kickstart his newly developed video game

- By Ryan Mccracken

Aaron Taylor is hoping to rally the community behind his dream.

The 19-year-old lead video game developer from Irvine recently launched a Kickstarte­r for his upcoming 3D platformer Time Crackers — a quirky comedy set in nine different open worlds — and if all goes according to plan, you’ll be able to play it on Nintendo Switch in November.

“It’s a 3D platformer, based on Mario Sunshine and Banjo Kazooie, which are classic platformer­s from the late 90s and early 2000s,” said Taylor, who has been building the game for the past three years through his developmen­t company Basement Dweller Games. “We chose Kickstarte­r because we’re really looking for funding for our game and we want to avoid investors specifical­ly, because they take away a lot of the creative control. The theming and humour in Time Crackers is very, very weird, so we want to have as much creative control as possible within the game.”

The Kickstarte­r for Time Crackers has a set goal of $30,000, which Taylor says will be used primarily to upgrade and polish visual aspects of the game to prepare it for launch.

“Most of it is already complete, gameplay-wise and world design-wise, we just need the extra budget for visual aids,” he said. “Right now the game is not shaded very well, there are a lot of visual things that can be upgraded, so we can hopefully get the game out in November of this year, exclusivel­y on Nintendo Switch.”

Taylor, a graduate of Eagle Butte High School, says he was 16 when he first got a taste of how game design worked, and he was immediatel­y hooked by the concept. Just three years later, he’s on the cusp of hitting the market.

“Designing games just became what I wanted to do in life as soon as that happened, because it just felt so rewarding,” he said. “I’ve designed all of Time Crackers to this point, it took about two-and-a-half years and we’re just trying to get it up to par now.”

Taylor says he spent eight months writing a 50-page thesis on how to create a strong platformer, then started building a prototype before finally beginning the task of forming a developmen­t team.

“I wanted to have something physical that people could see, because I am dedicated to this game 100 per cent,” said Taylor. “I wasn’t going to build a team on just an idea.”

The eight-person team includes one fellow Hat-area product in animator Ben Redecop, as well as seven other members from all over the world.

“Forming the team was basically me looking online for people that I could try to build a relationsh­ip with, to try and make sure I could trust them with developmen­t,” said Taylor, adding he’s been doing his best to keep his team compensate­d for their efforts through the money he makes from a job at Sobeys. “Since Time Crackers doesn’t have any type of budget right now I’ve been using all my money from my job at Sobeys right now to pay my developers the best that I can, the most that I can, to get the game the budget I can do right now. But doing the Kickstarte­r would really help me get everyone paid on time until the game is out.”

Time Crackers is shooting for a November release exclusivel­y on the Nintendo Switch. Taylor says the console provides the best target demographi­c for the game, as well as a strong market for independen­t developers.

“The Switch has been one of the best consoles for indies right now, as well as Nintendo’s brand and morals overall really just falling in suit with ours,” he said. “They’re very anti-crunch, they’re very pro-industry in that sense and also the Switch’s audience is really where Time Crackers suits most.”

Time Crackers can be found on Kickstarte­r at kickstarte­r.com/projects/ basementdw­ellergames/time-crackers-abrand-new-3d-platformer.

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