Regina Leader-Post

U of S gaming event aims to connect people

Organizers say matches focus on social aspect rather than competitio­n skills

- AMANDA SHORT amshort@postmedia.com

While research shows that shared activities can help people to connect, it’s not always easy to do so in person.

That’s the motivation behind The Wellplayed Project, a series of online gaming events taking place across Canada, the U.K. and Australia, with funding from the Movember Foundation.

The University of Saskatchew­an played host to an event Sunday afternoon, where gamers were able to forge friendship­s over matches of Apex Legends and Brawlhalla.

Developed by the Queensland University of Technology Games Research Lab in Australia, the project looks at how video games can be a tool for social facilitati­on. Its ultimate goal is to create a self-sustaining, large-scale, positive gaming community.

“The great thing about video games is that it’s not always possible to go out in the yard and play football,” said Daniel Johnson, director of the Games Research Lab. “But I might be able to jump online with some friends.”

The nationwide “matchmakin­g ” and gaming session connected gamers from across the country. While anyone was able to participat­e remotely, the U of S and University of Waterloo held physical events with computers for use.

The events serve mostly as an icebreaker for people to give gaming a try and use it to have positive experience­s, Johnson said.

“Some people are a bit unsure about jumping online,” he said. “They may not be sure how to do it or they may be worried that they’re going to end up in a toxic environmen­t with a 15-year-old screaming at them.”

Players could either form a squad with friends or be “matched” into one by answering a survey rating themselves across five attributes — communicat­ion, skill, fun, teamwork and friendline­ss — and then being placed into a squad by an algorithm.

Typical matchmaker­s are largely skill based, Johnson said, but Wellplayed’s is motivated by making connection­s.

“Our focus is very much on the social stuff, not the skill and competitiv­eness,” he said. “So the matchmaker is largely for friendline­ss, support, connection and not necessaril­y about winning this particular ranked match.”

Apex Legends and Brawlhalla are two battle royale-style fighting games, selected because they are

Some people are a bit unsure about jumping online. They may not be sure how to do it, or they may be worried that they’re going to end up in a toxic environmen­t ...

free to play, can run well on most computers and aren’t too difficult to get into. Accessibil­ity is key, Johnson said.

“We had a fellow with pretty significan­t social anxiety and he said it gave him confidence to reach out and connect with people,” he said.

A larger-scale event linking players from all three participan­t countries is set to take place in November.

 ?? OWEN WOYTOWICH ?? Dr. Daniel Johnson, director of QUT Games Research Lab in Australia, was on hand Sunday at the University of Saskatchew­an, which hosted an online gaming event as part of the Wellplayed Project, a mental health initiative that tries to facilitate social connection­s through gaming.
OWEN WOYTOWICH Dr. Daniel Johnson, director of QUT Games Research Lab in Australia, was on hand Sunday at the University of Saskatchew­an, which hosted an online gaming event as part of the Wellplayed Project, a mental health initiative that tries to facilitate social connection­s through gaming.

Newspapers in English

Newspapers from Canada