Regina Leader-Post

Superlimin­al mind-bending and dreamy

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Superlimin­al

Pillow Castle Games Available on PC

CHRISTOPHE­R BYRD

Have you ever had that uncanny sensation of waking up from a dream when, in reality, you are still dreaming? That disorienti­ng feeling is the sensation that Superlimin­al pursues with astounding flair.

This remarkably designed puzzle game, which is very much in the spirit of Portal and The Stanley Parable, uses perspectiv­e as a gameplay mechanic. Puzzles are solved by finding the right way to look at things.

This system is given a light, psychologi­cal dimension through the brief musings of Dr. Glenn Pierce, whose job at the Sommasculp­t Dream Therapy Program is to guide patients through a lucid dreaming experience.

Dr. Pierce offers his services to people struggling with selfdoubt, envy, and other negative emotions rooted in social anxiety.

“Perspectiv­e is everything,” is a phrase that recurs throughout Pierce’s program. When, as a patient, you deviate from this experience by accessing parts of the dream space you aren’t supposed to, you incur the ire of a robotic-sounding woman whose manner and voice bear no small resemblanc­e to GLADOS from Portal.

I felt ambivalent about much of Superlimin­al’s storyline. But that hardly matters because the experience of playing Superlimin­al recommends itself many times over. The ways in which it uses forced perspectiv­e and trump-l’oeil illusions to evoke the subconscio­us is thrilling.

In this game, an object that seems gigantic at a distance may, when viewed from a closer distance, be much smaller, whereas something that looks solid from one angle might appear shadowy from another.

The ways in which the scale of objects can be altered is given an active cast through a novel mechanic that’s unlike anything I’ve seen in a game before. Many objects in the game, from signs to chess pieces to architectu­re, can be made bigger or smaller by moving them in relation to your position. For example, if you pick up a chess piece and hold it away from you toward the floor you can make it smaller while hoisting it into the air and moving in the direction of the object will make it larger.

This makes for some wonderfull­y surreal scenarios. You might find yourself in a room with an exit sign but no exit. Picking the sign off the wall, you can lift it up into the air and gradually make it bigger until the sign is big enough to use as a ramp that can be propped up against a wall allowing you to walk up and over the sides of the room as though it were a stage set.

Later puzzles in the game are even more trippy. One of my favourites involves finding a miniature representa­tion of an environmen­t you’re standing in that can be moved to another area, thus changing the location of where you’re standing.

Superlimin­al is dreamy, calming and mind-bending. This fourto five-hour game, which was developed by a tiny team over six years, should not be overlooked.

 ?? PILLOW CASTLE GAMES ?? Playing Superlimin­al is a surreal and disorienti­ng experience.
PILLOW CASTLE GAMES Playing Superlimin­al is a surreal and disorienti­ng experience.

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