The Hamilton Spectator

Don’t worry, driverless cars are learning from Grand Theft Auto

- DANA HULL

In the race to the autonomous revolution, developers have realized there aren’t enough hours in a day to clock the real-world miles needed to teach cars how to drive themselves. Which is why “Grand Theft Auto V” is in the mix.

The blockbuste­r video game is one of the simulation platforms researcher­s and engineers increasing­ly rely on to test and train the machines being primed to take control of the family sedan.

Companies from Ford Motor Co. to Alphabet Inc.’s Waymo may boast about putting no-hands models on the market in three years, but there’s a lot still to learn about drilling algorithms in how to respond when, say, a mattress falls off a truck on the freeway.

If automakers and tech enterprise­s want to make their deadline, they have to hurry.

The test cars tricked out with lasers, sensors and cameras being put through the paces on tracks and public roads can’t do it on their own.

Simulators never run out of gas — and the ones at Waymo can model driving more than three million miles in a single day.

“Just relying on data from the roads is not practical,” said Davide Bacchet, who leads the simulation effort in San Jose, Calif., for Nio, a startup aiming to introduce an autonomous electric car in the United States in 2020.

“With simulation, you can run the same scenario over and over again for infinite times, then test it again.”

As improbable as it may seem to the lay person, hyperreali­stic video games are able to generate data that’s very close to what artificial­intelligen­ce agents can glean on the road.

AI software has been playing around with games from “Super Mario Bros.” to “Angry Birds” for a while now, tackling problems in controlled environmen­ts and learning through trial and error.

Last year, scientists from Darmstadt University of Technology in Germany and Intel Labs developed a way to pull visual informatio­n from “Grand Theft Auto V.”

Now some researcher­s are deriving algorithms from “GTAV” software that’s been tweaked for use in the burgeoning self-driving sector.

The latest in the franchise from publisher Rockstar Games Inc. is just about as good as reality, with 262 types of vehicles, more than 1,000 unpredicta­ble pedestrian­s and animals, 14 weather conditions and countless bridges, traffic signals, tunnels and intersecti­ons. (The hoodlums, heists and accumulate­d corpses aren’t crucial components.)

The idea isn’t that the highways and byways of the fictional city of Los Santos would ever be a substitute for bona fide asphalt.

But the game “is the richest virtual environmen­t that we could extract data from,” said Alain Kornhauser, a Princeton University professor of operations research and financial engineerin­g who advises the Princeton Autonomous Vehicle Engineerin­g team.

Waymo uses its simulators to create a confoundin­g motoring situation for every variation engineers can think of: having three cars changing lanes at the same time at an assortment of speeds and directions, for instance.

What’s learned virtually is applied physically, and problems encountere­d on the road are studied in simulation.

Whenever a human has to grab the wheel of a test car because selfdrivin­g software hasn’t responded properly, “we’re able to play back the exact situation and predict via simulation what could have happened if the car had been left to drive itself,” Waymo said in a selfdrivin­g project report.

“If the simulator shows better driving is called for, our engineers can make refinement­s to the software, and run those changes in simulation in order to test the fixes.”

 ?? COURTESY OF ROCKSTAR GAMES ?? Researcher­s are deriving algorithms from Grant Theft Auto software and tweaking it for use in the burgeoning self-driving sector.
COURTESY OF ROCKSTAR GAMES Researcher­s are deriving algorithms from Grant Theft Auto software and tweaking it for use in the burgeoning self-driving sector.

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